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Defend Sol Atarria's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1597 | 3.881 | 3.881 |
| Artwork | #2599 | 3.536 | 3.536 |
| Enjoyment | #3040 | 3.262 | 3.262 |
| Audio | #3779 | 2.929 | 2.929 |
| Narrative | #6166 | 2.155 | 2.155 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You defeat enemies by playing progressively lower cards like in solitaire. Time is always ticking down, speed things up with your cards and discarding when you need to.
(Optional) Please credit all assets you've used
Music by Eric Matyas
www.soundimage.org
Sound effects from
www.kenney.nl/assets
(Optional) What would you like to be called if GMTK features your game?
Team Defend Sol Atarria
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Comments
Like artstyle, music and idea for card game, but there is too much tension at the moment.
Maybe more effects and visual feedback could make better responsiveness in game.
Good job, awesome game!
Appreciate the feedback, I'm curious what you mean by tension! Agreed on the effects and visual feedback, those are certainly things we would want to refine further given more time :)
by tension i mean that for some reason, I was in a hurry to sort through the cards to get the one I needed. As the number of enemies increased, clicking and dragging became more intense, and the gameplay became faster and more intense. For card game i chose word "tension", but maybe there an better word exists :D
Ah got it! Yeah tension is a great word for it, that was our goal ;)
I like the real-time twist on the deckbuilder genre! Its a very cool concept. The game is nice and polished, and very entertaining.
Super cool and the vibe is great! It felt really unique and it did a great job a incorporating the theme. Some of the explanations of the power ups were a little confusing, and interactive or visual tutorial would be a great post jam addition.
Really cool to see more card based games!
The devs did a fantastic job!
Thanks so much! I love your solitaire bot building game by the way, once I played a couple solo games it started to click and the depth is fantastic :)
Good music and weird looking monsters!
On the gameplay though, I found myself regularly waiting to redraw and get the right number, which is not a fun thing to do. Shop items should maybe speed up this system.
Also, sometimes, when one enemy was above the other, I couldn't target the latter, I had to deal with the upper one first, which seemed strange.
Would have love more SFX too, for more juiciness!
Anyway, congrats for the jam :)
That might have been the fault of our lack of tutorial 😅 we had it at the top of the itch page and in the how to play but you can discard your cards to shorten redraw timer. Between that and card effects, you should be able to be a whirlwind of damage and it really changes stuff. The more common thing we've seen is people having too much damage and killing everything too fast since we tuned things pretty forgivingly so people could experiment more with the systems.
Glad you and enjoyed the music and monsters, we also want to add all sorts of juiciness and general ui fixes, we got super rushed at the end ♥️
Some good concepts that could be fleshed out into something really fun. The balance is a little poor, though; I found myself rerolling my hand over and over to get the one card i needed and that part got kind of boring after a while. The artwork is also quite nice.
So much fun. The gameplay idea was easy to pick up and I think it would be a lot of fun if it were expanded on! Would love more items in the shop and synergies. The only thing is that for some reason the Yellow text never stuck out to me even though I knew I could use both colours on it. Maybe another indicator as well would be good.
One of my faves from this jam.
The idea is very creative. I think having the two colors feels like a cool idea, but it when playing, it feels a little annoying. the redrawing seems weird with having to discard to speed up the timer. it's not a huge problem, so other than that, great game! Good job!
Second time i see a card base combat system with count down in this jam. This is better and well executed than the other one
Right after the theme was announced, I wanted to start working on a game like this. We ended up going on a totally different direction. I like yours! Well polished and nice depth to it. Good job!
I liked the idea, it gives off Balatro vibes.
What a well-polished game! Easy to learn but with some interesting depth to it. Nice stuff.
I like the idea of this, but I'm not sure all the card effects worked (the numbers on cards in hand never seemed to change?), and I think the deck tuning could be more interesting (I really wanted to be able to have fewer fives and more 3/2/1 cards). As it is now, it was mostly waiting on/dragging cards to the redraw timer over and over again trying to get the last 1s I needed. Loved your background art and the jazzy beat in the background!
Gosh, weird that grow and shrinking were breaking! I know a lot of folks had them work properly, but you and previous comment had it breaking. Could you tell me if you were mobile/windows/linux?
Desktop, running on Chrome on a Windows laptop :)
I really liked the game! Reminded me a bit of Balatro. I struggled a bit with the grow and shrink effects (I do not think the cards in my hand actually changed value?). Also, sometimes the enemies overlapped so that I could no longer see the numbers. A really great game stll!
(copied from the person after you, two in a row having this issue is weird)
Gosh, weird that grow and shrinking were breaking! I know a lot of folks had them work properly, but you and previous comment had it breaking. Could you tell me if you were mobile/windows/linux?
I played in the browser directly on Windows (in Chrome)
What a great game! So glad you reviewed our game and brought my attention to yours :) best of luck for the rest of the jam!
Really fun game! Loved the unique card affects you could get. Great work ദ്ദി◝ ⩊ ◜.ᐟ
It's one of my favorite games so far! The use of the theme is great. I found it really addictive to play cards and then quickly discard them in the hope of drawing the good numbers. I also wasn't expecting the introduction of new card with unique effects after the first level, that was a really pleasant surprise! Very impressive for a game jam.
That was so much fun! Thank you for making this!
Absolutely loved it! I played through the whole thing and while it was very easy, I appreciated having the time to figure out what everything did instead of just getting thrown into chaos. Great job!
Good idea. Enemies are pretty easy to defeat except the last fight. But overall it's pretty interesting
Cool idea! I think the UI could be a bit more streamlined since right now it's quite big but I'm a fan of the abilities and mechanics!