The game is super polished and well done and playing it is super satisfying, the gameplay does get pretty repetitive, buts its obviously not a game meant to be played for a long time haha! Great work making this!
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Fractured's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #271 | 4.312 | 4.312 |
| Audio | #326 | 3.875 | 3.875 |
| Enjoyment | #966 | 3.781 | 3.781 |
| Narrative | #2010 | 3.062 | 3.062 |
| Artwork | #2249 | 3.625 | 3.625 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A cozy thriller game, where every one of your destructive resources is dwindling.
(Optional) What would you like to be called if GMTK features your game?
Josiah
Comments
Very strange world and a great mechanic. I was wondering how the mechanic could be transformed into a longer game. Maybe by playing a story that fits the mechanic well in context? would be interesting to see. Good execution of the game and nice controls. Great job!
The atmosphere of this game is awesome! Felt like a playable tech demo. Not much gameplay here but I love the ambience.
Definitely one of the more creative takes on the theme I've seen, well done. The shattering animation and aesthetic is really cool. Gameplay is not necessarily my cup of tea as I wanted there to be more mechanics and tradeoffs for how to play, but the interesting concept really drives this submission. Very well done!
I am not even sure how it’s supposed to work properly lol. but I made it to the 600 one and I couldn’t beat that one but something is so satisfying about breaking things and the effect of the numbers on the broken glass is so cool. This was truly unique. And I loved the text about total destruction
Hey! Really good concept! First game that I actually finish! The game could also have been nice if it was more puzzler like with some places you cannot break or places that will give you extra shards. But I think it's my idea and also that if it was more complicated, it would have been less satisfying. So I don't know how you did it, but good job!
This game is weird man. I mean, in a good way.
I started playing clicking without understanding what was going on, took me a couple tries to understand the timer forcing you to remove the pieces. Finished it in 12 and a half minutes. At first I was clicking around cautiously trying to remove the glass, but the game changer for me was finding out that holding the mouse button worked so it became sort of those cleaning games, it was much more fun trying to remove as much glass as I could.
The glass removing sound felt great, it's soothing in a way. It mixes well with the dark meditative sound in the back (I say dark because I didn't find it as relaxing as other people, but it was an interesting reflective mood either way).
The messages between glass shattering felt a bit bland, sort of like those gurus that speak in trivias instead of saying things straight-forward. But I liked the message at the end. It works with the gameplay and the presentation. At some points I was bothered by some lines at the borders of the screen as if there were shatters just out of sight, but I couldn't do much to remove them. At the last test when I tried to remove as much glass as fast as I could, the falling pieces would glitch and become invisible, maybe due to too much to render at once?
Ah, does the game force you to lose at the second stage? I lost both times I played. But the second run I tried to speed run it, very fun to remove the glass.

Super satisfying mechanic and a really creative use of countdown. I really love the atmosphere!! I just regret I took 3 levels to figure out I could click and drag!!
terrifying music, but the game was cool and breaking glass was very unique touch. overall the game was amazing
Wow, I hope I got it right, but I immediately thought I had to secure broken pieces more than the number specified. It became much more difficult as the level progressed as smaller pieces are easily discarded. Such an interactive and fun game! Looking forward to making awesome games with you in the future, Josiah.
Great take on the concept, very simple but effective. I wish there was little variations that forced you to play without making the most optimal crack but I still had a good time. I also think sweeping the glass at the end could be a little more satisfying, maybe make the cursor a little bigger at that stage?
Wow very vibey and meditative, feels like a very deliberate mood you went for. Wish I could play a giant hires full screen version. Are you using a voronoi shader to compute the shard boundaries?
Its a nice interactive experience, you really know how to set the mood.
Great job






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