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Adrenaline Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2223 | 3.636 | 3.636 |
| Audio | #2990 | 3.091 | 3.091 |
| Enjoyment | #4700 | 2.909 | 2.909 |
| Narrative | #4829 | 2.394 | 2.394 |
| Creativity | #5517 | 3.061 | 3.061 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your goal is to survive as long as you can and maintain your combo as it keeps decreasing. If it reaches zero, you lose!
(Optional) What would you like to be called if GMTK features your game?
Team Bathroom
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Comments
It is hard to make a 'beat 'em up'! And you did it well under the theme in just 4 days. Well done. It is great!
I got an A lmao. Fun game, i love arcade style chill games like this one and its fun and simple. Good luck on the jam!
Nice game! It was fun. love the team name lol :D
The satisfaction of landing the hits was on POINT! Really nice integration of sound effects, visual impact, and response from the inputs.
This was such a fun little beat em up!! You guys did extremely well with the combat feel, throwing punches was a joy and felt great when landing hits. Trying to maintain a combo as part of the countdown theme was also really fun, it reminded me when I was really into the Devil May Cry games where all I cared about was landing combos lol. Only thing I would suggest which is very much a post jam thing would possibly be a small rebalance for enemies and leaning in the player's favor more (as mentioned in other comments, nerfing or possibly making the glass throwers more clear and making it easier to parry).
Great work, I did a little doodle of your main character as well
This game reminds me of those classic arcade style fighting story games (like TMNT or the Simpsons). The idea of having the "count down" be the adrenaline rush is really clever. The game play felt very satisfying. I also love the classic anime style and how each character looks different. Great job overall!
Can't believe we made the exact same game in every way, crazy how that happens. Unironically, though this was fun and the art was great, parrying things felt super satisfying.
Short, fun experience. Landing hits was very satisfying, but getting hit was very frustrating, especially because it felt impossible to avoid most of the time (especially against the shooter enemies) Landing parries was very satisfying, but felt very hard to do without luck. It's possible I'm just bad at the game.
Music was very good, and set the tone excellently. SFX were great too, except for the damage noise. That became grating very quick.
Punches felt satisfying to land, a combo streak is a very interesting interpretation of the theme, this is one of the best games I've played from this jam!
Love the music! Bit annoying that enemies go out of screen.
Very fitting, nice music. Simple and fun, a great game!
Could've definitely used some more sounds for getting hit, and the glass throwers are overpowered! I can't get close!
Very fitting, nice music. Simple and fun, a great game!
Could've definitely used some more sounds for getting hit, and the glass throwers are overpowered! I can't get close!
Very fitting, nice music. Simple and fun, a great game!
Could've definitely used some more sounds for getting hit, and the glass throwers are overpowered! I can't get close!
Gameplay was good, but I wished I can attack with my mouse instead of the Z key. Feels uncomfortable when playing an action game like this.
Fun gameplay loop!
Achieves the intended purpose well, I just wish that the control layout was a little different. I had trouble moving and trying to attack and parry with WASD/X/Z.
The parry mechanic combined with the hit stop and sound effect is super satisfying! Really awesome stuff!
It's pretty good! I like the sprite work of the regular thug enemies especially.
As with everything in life, you need to spam attack to survive
The design of the characters looks pretty good with the SFX and the music that suits the characters and the environment in general. Loved it.