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Hare Trigger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #105 | 4.619 | 4.619 |
| Audio | #320 | 3.881 | 3.881 |
| Narrative | #1370 | 3.286 | 3.286 |
| Creativity | #1597 | 3.881 | 3.881 |
| Enjoyment | #2587 | 3.357 | 3.357 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must play your cards quickly before the countdown ends, but time is also a resource!
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
spooncats, ycsigs, and rain king
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Comments
Love the artstyle, had fun playing around with it. Great and complete game jam game!
really striking art style, fun intro about scalpers, and an original, well designed card game, the palette reminds me of danganronpa blood. great job !
fun and good looking game with nice sounds. took a moment to understand the game but once i did it was very enjoyable
Lovely game, awesome artstyle, awesome production, i should read more coz it took me until round 8 to see the skip button
Actually it was a nice game to just click and play while watching youtube. Other times, It felt nice rushing through some rounds and going a little slower while I drew cards. Overall really relaxing for me and enjoyable. In my oppinion, don't add tooltips. Instead add a way to view your entire deck between rounds, then you can view what cards do their if you still want tooltips!
One of my favorite artstyles in the jam so far! The gameplay is also very fun, but it took a while to figure out what each card did at first. Maybe some information text when choosing cards could have been useful?
I roughly started figuring out what the cards do after playing for a while.
But the best strategy remains just spam clicking everything. Also drawing from deck resets the combo timer, not sure if that is intended.
There are 3 separate countdowns on screen so its kind of hard to keep track going on, though I suppose this is what you were going for.
That combo timer resetting on draw was intended, but probably overly generous in terms of how easy it is to keep the combo timer going. In general I think I leaned too much into making the game not too difficult, since there was so much going on, leading to a pretty simple strategy. Thanks for the feedback!
Amazing UI, sound effects, giving Danganronpa meets Saw, love the concept! Feel like 30 seconds is too generous or maybe having cards that get you more time, i just drew a bunch of cards and played everything! Would love to see this expanded on and get a clearer idea what some of the cards actually do!
Got it in one! It was a little frantic finding the style of the project in such a short amount of time, I only really landed on that danganronpa/persona crossed with saw vibe at the end of the second day. Happy with how everything looked in the end!
Wow. This UI is just superb and unique. Frankly, I'm not a fan of the main idea, because I want to have time to think about my cards — but that's just my taste, and this game is anyway great!
i very much enjoyed this game. i don’t really know what i’m doing but people seem to often think that. seems like it would be more fun if i did know what i’m doing but oh well.
Love the art, music, style. I’m not 100% sure I was doing very well, but I walk away feeling I had fun :)
Nice UI and super concept. There is so much potential in that game!
i can click the card and draw them too fast and win without thinking about stratige but anyways the idea is realy cool i would love to see the game fix this bug and I am sure i will come play it again
Absolutely love the art style of the character and UI. It took me a second to understand the gameplay and would love to see it fleshed out more. Its fun and fresh!!
The visuals are crazy good. I just wish the gameplay was more coherent? it felt a little bit like just quickly click any cards and you win, thats what felt like, until I knew what I was doing. But, seriously expand this game and you got a wining game in your hands.
I couldn't really understand the meanings of the cards. I just kept spamming them. It would've been better if there was an explanation to what those cards do. Other than that, game's concept is pretty cool
This game would be fun if the cards had descriptions for what they did, so i can properly understand how they work and how to synergize them
The art, UI and Game feel is out of this world. Top tier!!!!
I think its a really good concept, very Balastrian. The concept is good, we would have to develop it a little more, but the art is absolutely beautiful, I loved the art, actually, I would buy a game with that art. And I tell you, the concept is really good. In fact, I feel like it could perfe- I mean, sorry for saying it like that, but it could be an entire universe with... Thats how much I saw it. But its a very good game, very good game, very good and congratulations.
Amazing art design throughout! I understand you didn't have time to make a tooltip, but I think the art on the cards kinda helps to push what they do enough. Of course, it'd be better with it being clearer but I got the hang of it pretty quick. Was an incredibly fun experience, consistent, and really high energy!
Thanks for the experience