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Tick, Tick, TRAIN!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #803 | 3.565 | 3.565 |
| Artwork | #852 | 4.109 | 4.109 |
| Creativity | #1743 | 3.848 | 3.848 |
| Audio | #2914 | 3.109 | 3.109 |
| Enjoyment | #5371 | 2.761 | 2.761 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A criminal is on the train. You have 5 stations to arrest him, before he detonates his bomb. There is therefore a countdown for the stations remaining and the time remaining for each station.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Studio CYKEM
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Comments
Great idea and gorgeous artstyle!! i love the fact that people have so many chickens in their luggage x)
The game is fun and charming :3 I think it has a lot of potential to grow even after the game jam. You all did an amazing job!
The art is amazing and I love the concept. I did not understand why I died sometimes. I got an idea that looked nothing like the passenger that gave me it so should I fine them then? Or should I look more at where they are seated?
The idea of the game is fire! The atmosphere of the train and the detective with the bomb are my weakness in general, so the setting hit the spot.
But, to be honest, it was a bit difficult to get evidence to catch the attacker. Really valuable information - only those letters that came after the stops. Everything else, including checking tickets, often seemed like a waste of time - I didn't feel much return.
In addition, the control sometimes failed: it happened that I seemed to stick to the wall of the compartment, although I was a stone's throw from the aisle - I had to dodge.
Nevertheless, the overall impression is extremely positive. Losses only spurred me on, and I launched a new attempt after attempt until I finally figured out the criminal. So it turned out great, well done!
By the way, I noticed your work in Discord, ran once - and immediately wanted to speak out, without delay.
And, if you allow me, I'm terribly curious to hear your impressions of my game. In short, in a couple of phrases - I will be very grateful. Thank you in advance!
I love the art style, the cover picture is a hook that made me click on the game.
The BGM is chilling and relaxing, mixing with the train's sound created a peaceful song. If you can please add more SFX to make the game more responsive, like whenever you walk to the next train booth, the stamp sound when you check the passenger...
The background looks so smooth! Can I ask how many layers you used and if you used parallax logic?
Overall: This is a nice game, well done! <3
Hello, thank you for your feedback and your audio suggestions ! We actually used 4 layers for the background and it indeed is a parallax background. We will try our best to take into account your suggestions for our post-jam update !
Hello! We've just released an update, so feel free to check it out! Any feedback would be greatly appreciated.
Wow this is an amazing concept! It's sort of a mix of papers please with whodunnit. Amazing!
I did caught the bomber with a hint of the first letter in the the name, which only matched one person (at least I think, I couldn't get the magnifying glass to work on all). I never ever was able to stamp the passengers correctly lol. I think a progression like in papers please where the first section only have the photos, and each section adds another element might work better. I'm also not sure what's the effect other than less time, and how many stamps are required between stations
The animations were great, and the sound gave a soothing atmosphere for everything. Well done!
I really enjoyed playing this game!
The core gameplay was engaging, and I especially liked the baggage inspection and the way the game gave hints whenever you arrived at a station. That made the game easy to follow and enjoyable to play.
The only minor issue I had was with the text. This might just be because I'm not a native English speaker, but the font sometimes felt a bit difficult to read, especially when the text was tightly spaced or tilted. Other than that, I really enjoyed everything about the game.
fun little game would love to see this built out and more added to it, but overall art felt really polished throughout and gameplay was unique for anything else I've played in the jam thus far. good work!
Thank you for your feedback ! We’re planning to release a post-jam update after the ratings end. Also still impressed by your entry too!
Not a style of game I'm used to so I wasn't sure what I was supposed to be looking for and I won by chance just before I ran out of time it was an interesting idea. the only issue I had was some of the passengers I could not interact with due to them being so close together.
Really charming art style. I think the overall idea is good but I had a hard time figuring out what exactly I was supposed to do. It was at times difficult to get prompts to appear or even walk into another train cart. I think there is a base for a solid game here. Perhaps a bit more time in-between stations and allowing to fix mistakes might help a bit more with the overall feel of everything. That said I still enjoyed playing it.
The game was bit hard for me to understand at first but artstyle is pretty good and it was really charming. I'd say that it lacks some sound effects, overall the game was creative enough (i like trains lol).
Good job on this entry !
I was a bit confused on what I was looking for to detain the correct person but the game is well presented and I like the concept. Good work!
The concept is quite fun, I have a soft spot for train-themed murder mysteries, so the setting was a pleasure!
I found it a bit hard to get useful clues to find the bomber, other than the letters given after each station, so I did feel like most of the time I spent checking tickets wasn't really rewarded.
The controls are sometimes weird, I could almost stuck myself in a compartment at times despite being really close to the walls.
Despite all that I had a good time, and each time I lost it made me want to try again until I eventually found the criminal. Well done!
Cool concept and cute art! I've been craving for more document inspection games
Wow, amazing work! Solid game for jam. It’s fun to play, the concept is interesting, and it makes you want to play it again, it’s truly top-notch!
Cool concept and nice artwork
was a bit confused on how to properly fine people.
I like the concept of this game, I'd say a detective game for the countdown theme to be quite a creative take. The art style, music, and sound design brings the atmosphere of being inside the carriages of the train to life. I managed to win mainly thanks to the clues given at each station but didn't find any clue within the suitcases.


In regards to stamping tickets I never gotten it correctly once when reviewed by the supervisor, often you can't inspect passengers on the end of the carriage if they stood to close with one another due to overlapping player detection but going in and out of the next carriage helps. However that can't be done for the character that spawns on top of the dracula as there is no carriage behind him.
Overall I still find this to be a good game and concept, with some bug fixes and perhaps more updates to involve the suitcase rummaging(unless I just never found the bomb within and its already there) this is a solid game for a jam.
Hello, thanks a lot for your review ! We’re glad you enjoyed our game. We will definitely try to release an update fixing all the bugs after the jam. Thank you for playing !
Great artstyle and fun concept, although the fact some passengers are squished on their id card is weird
WHO CARRIES 4K HD TVs IN THEIR LUGGAGE????
10/10 would look at Dracula's soiled underwear again
What a smart blend or ideas!
Love the fact that I could just arrest Dracula without even thinking
I liked the time limit aspect and the idea!