Really fun game! Very strong gameplay!
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CountDoom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #807 | 3.834 | 3.834 |
| Creativity | #1045 | 4.000 | 4.000 |
| Audio | #1212 | 3.509 | 3.509 |
| Artwork | #1707 | 3.791 | 3.791 |
| Narrative | #3179 | 2.736 | 2.736 |
Ranked from 163 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have a short countdown to reinforce the buildings before a disaster starts
(Optional) Please credit all assets you've used
All visuals, UI, meshes, materials and audio were created procedurally in Unity. No external assets were used.
Comments
Great game! Reminds me of polybridge :D. The puzzles were really nice and satisfying to solve, my favorite ones were the levels including water, I think if there was a version of your game with only water levels I would for sure buy it! Though, I have to say, some levels had a strange bug where the flag would turn red even though the building barely moved, and vice versa. I think adding a condition, maybe "only if the flag is under a certain angle it can turn red" would be good. Very solid entry!
cool use of the theme, i loved the art style and the challenges were pretty fun. very well put together game. Great work! :)
Love the aesthetic, and a very unique take on the theme. I did feel like I had more than enough time in some levels (which was spent dutifully piling up massive stacks of concrete and steel lol)
Cool idea and very polished artwork! You should try to develop this further after the event, when you have more time :D
This was so much fun! I think this is my favorite game of the jam! Honestly my only critique is that the flag sometimes turns red even when the building is still standing (particularly on level 4, was able to pass it without time limit by spamming rods everywhere)
Really nice ! I had a lot of fun testing trying this one. My main feedback would be tuning the difficulty on the second level or maybe adding sound effects when taking damage to give the actions more feedback. Good stuff.
Genuinely awesome game, not only in the sound and art feeling super unique but also being really really fun to play. I found myself often replaying levels and really thinking hard about the solution - and they always felt satisfying when I solved them. The variety of levels and tasks was also really good - some of the ideas especially with the last level were great.
If you were to improve upon this, the sinkhole level consistently gave me the win even though all the houses fell offscreen (although i have no idea how I'd solve that one legit)
My main issue is that half the levels were not very clear on what the danger was from the level name alone. Having more indication of what the threat is beforehand would be nice.
Lastly, it'd be nice to get more use out of the digging mechanic and maybe even mix it with the building mechanics.
Otherwise, you did flawlessly and I'm happy for you about how popular this game got!
Very fun! I like how frantic the timer makes the game feel. It's not like polybridge where you can calculate and consider, you just need to spam materials, build the most ridiculous looking but intuitively solid structure you can think of. My shit starting looking like the Landscape of Thorns. Great entry :)
really clever! probably my favorite i've played so far, love that you took a genre that really never has any kind of time limit, it gives this game a really unique vibe. music really matched the kind of unsettling tone. super nice job!
I only stopped because I want to try other games, added to collection for later. Love the engineering challenges!







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