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A jam submission

TimestealView game page

Roguelite Shooter
Submitted by GamedevGoblin — 10 hours, 26 minutes before the deadline
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Timesteal's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#33413.1883.188
Creativity#52403.1253.125
Audio#64012.3752.375
Narrative#97321.4381.438
Artwork#97661.7501.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The gameplay is inspired by the movie "In Time" (2011), where everything is paid with your lifetime displayed as a countdown.

(Optional) Please credit all assets you've used
SFX by soundly

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Comments

Submitted(+1)

Wow! The moost of my time I spent in this game! Such a captivating thing, cuz it really makes me feel the progress!

Developer(+1)

Thanks for taking the time and the feedback, ft_fst!

Submitted(+1)

Cool vampire survivor like with a nice twist to tie it to the countdown theme. 

It could use more horizontal progression, but was already fun to play as is!

Developer

Agreed, alternative builds would be nice! Thanks for the feedback Mathias!

Submitted(+1)

I love vampire survivors and this game was really timesteal(er). I enjoyed time playing. I will recommend!

Developer

Thank you for taking the time, Vapniak!

Submitted(+1)

Around Level 31 the game became way too laggy to even possibly play, which sucks because I was really trying to last as long as I could. Fun game. 

Developer

Thank you GameBarrel for playing! Unfortunately the game becomes unplayable beyond level 30-40 and needs some optimization!

Submitted(+1)

Great for the post-gamejam roadmap :D

Submitted

Really addictive game for sure, love the concept with time as money!

Submitted(+1)

Really addictive game for sure, love the concept with time as money!

Developer

Thanks for the feedback Zalex!

Submitted(+1)

I can easily see this evolving into an addictive multiplayer .io game or an arcade shooter! Even just ramping up the movement speed by 3x would make it feel incredibly fast and satisfying. Really solid potential here, not bad at all!

Developer

Thank you for the encouraging feedback, Spetic! I never thought about multiplayer!

(+1)

This game is very fun but maybe too many enemies for the gameplay space provided

Developer

A spawnlimit would be useful but thanks for testing KD!

Submitted(+1)

Cool idea. As others said pretty unbalanced, feels like shot count upgrades was pretty much always the best ones followed by upgrades to shots themself.

I also feel like the way it scaled was a bit too much on quantity of enemies and bullets. the game started to chug quite a bit later on for me around level 30.

Developer

Thank you Xgor for the feedback! Currently the game is lacking different builds and has progression and performance issues. But I'm glad that you liked the idea!

Submitted(+1)

Actually pretty good for such a simple game. Obviously unbalanced and very easy to break, and after the 1st run you kind of know what to take always, but it was interesting

Developer

Thank you LemonRat for testing and the feedback! Balanced progression and item variation would be huge. I think the countdown mechanic also allows very interessting builds.

Submitted(+1)

I really liked this concept for the theme! Having your lifetime double as currency toward upgrades and power creates pretty interesting gameplay!

Great work! 

Developer (1 edit)

Thank you cannolicat for testing! I'm happy that the concept proofed to be fun!