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A jam submission

Tick Tock TacticianView game page

A backpack hero-like game where everything is on a countdown.
Submitted by Ganktronics (@ganktronics) — 1 day, 15 hours before the deadline
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Tick Tock Tactician's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3354.0664.066
Creativity#9504.0494.049
Audio#12163.5083.508
Artwork#18823.7383.738
Narrative#26482.8692.869

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's an inventory management battler where every item counts down until you can use it or it expires or as it gets stronger. Enemies count down until they do their actions. The shopkeeper counts down until he leaves for the day. The door to the boss counts down until it unlocks. And the bosses have doomsday counters, where, if you let them, they WILL kill you if it counts down.

(Optional) Please credit all assets you've used
MADE WITH GODOT ENGINE

godotengine.org

engine license (MIT)

M6X11 + M6X11PLUS FONTS - DANIEL LINSSEN

managore.itch.io/m6x11

PIXELOID FONT - GGBOTNET (SIL OFL 1.1)

ggbot.net/fonts

MUSIC + SOUNDS - OVANI SOUND

ovanisound.com

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Comments

Viewing comments 41 to 22 of 41 · Next page · Last page
Submitted

Very cool concept for a game!

Submitted

I really enjoyed this! Such a clever idea! Though it took me a while to realise that some items were counting down when they can be used, but others were counting down how many uses they had, or until food spoils. I think maybe having a way to differentiate the style of the different numbers would improve things? Maybe? ^^; ...but yeah brilliant game!

Submitted

A very original premise, executed quite well. I really enjoyed figuring out how this unusual combat system works. Lovely graphics, nice epic music.

In the interest of constructive feedback, I have only a couple of minor suggestions:

1. The "END TURN" button appears to be unavailable when it is, in fact, available, just not highlighted. I found myself waiting and waiting before I figured this out! :)

2. The current game is not extremely challenging. Understandable, since it's too easy for jam games to fall into the trap of becoming too difficult (that definitely happened to mine).

Submitted

Good job! I love games with this type of inventory management. Maybe I would have liked it to be a bit tougher, but still a fun challenge!

Submitted

!!!! Really fun and creative concept!

Submitted

Wow, great concept! I love how you used the theme, and sorting the backpack is definitely a cool mechanic to combo it with :)

Only note is maybe it's a little too easy, but balancing is obviously hard during a game jam ^^

Great job!

Submitted

Would love to see it as a steam game someday.

Submitted

Nice backpack game that fits the theme perfectly !

Submitted (1 edit)

Favorite game of the jam. Made it to floor 9. I would love for this game to end up as a full release in some way with more items and enemy types.

Great game, definitely one of my favorite jam entries so far. It's pretty easy to steamroll the enemies in this version, and once you get "the build," money and items become kinda useless, but that's just balancing on a 4-day timeline. Sign me up for the full game of this!

Submitted

A very fun and polished game! I feel like it needs a bit of rebalancing though, as the effect of the clocks can stack it is possible to reduce the timer of most of the game's item to 1. This gets very unbalanced in combination with some item (the kettle for regen and the shield particularly). Still I am very impressed that you managed to do all of this in 4 days!

Submitted

I had a lot of fun playing this game! It felt well balanced and very unique, and with a very good use of the theme!! Congrats!

Submitted

Holy moly, is that a peashooter?!

Really well polished game with amazing graphics!

Keep up the good work!

Submitted

My favorite game so far! Very solid, well done! 

Submitted

Combining Slay the Spire with Resi Evil inventory (Ik thats not where it's from but it's the first thing that I think of) makes for a very unique well-crafted experience! I think it would benefit even more if the countdowns had a tickdown animation of sorts, but for the time frame, this is extremely polished.

Submitted

Never played backpack hero, but this is very cozy.

Submitted

Loved it.

I can see it being VERY addictive, if only it had some more juice to its items, like : there being a visible differance between ticking items and useably items, aside from description, stacking items like the cursed axe having some animation play every time they recieve a stack, and  the ancient seed having some animation showing what space it wants to occupy would be nice.

Despite all this, it's absolutely great!

Submitted

What a great concept, this is what game jam are for, amazing job!
The UX has some rough edges and the game needs to balance pass but I spend way too long playing it as is.

Submitted

Cool way to merge different ideas. Good job! ^^

Submitted

addictive , fun, and creative. Good job!

Viewing comments 41 to 22 of 41 · Next page · Last page