This is AWESOME. Love the aesthetic and overall idea of the game, and I think the only critique I have is that the UI might be a little bit too noisy and detailed. Reading the pop-up text on the left was a bit tricky but that might just be due to the screen resolution on the browser version. Very sick otherwise
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Zero / Tick's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1397 | 3.653 | 3.653 |
| Artwork | #1628 | 3.816 | 3.816 |
| Creativity | #2102 | 3.776 | 3.776 |
| Audio | #2196 | 3.265 | 3.265 |
| Narrative | #3808 | 2.592 | 2.592 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has a countdown to complete each level, but each action they take costs them some of their time
Comments
Lovely graphics! I would like to see this expanded into a full game, where you could complicate the levels far more!
Very good level design. I like the idea of circular levels. I also like the artstyle, fits well with all the concept
Cool artstyle! Funny that we have also discussed an idea of a puzzle twin-stick shooter with time as bullets, but we ultimately landed on a slightly different direction. Your execution was very nice, I am glad someone made this!
The styling reminds me a lot of Super Hexagon which is absolutely a great thing, love the little transition details and such, and don't think I've ever seen a "health bar" shown as the number of sides of a shape, which was actually crazy intuitive and smart. Awesome entry!
It's funny how the things you shoot at change form every time they're hit (I hear 'ouch', 'oh', 'ah' in my head when I hit them like they were cartoon characters). Good game!
It was a very well-designed and polished puzzle shooter, where everything is simple, limpid and engaging.
The aesthetics are also great, it was fun reading the chat that also teach you mechanics.
On the level introducing the dash, I could go through doors without needing to dash, but it worked fine on the later levels.
Great job, I had fun!
I like this game a good bit! Sometimes I feel a lot of the time I had was pointless but I might have just gotten lucky haha. The puzzles were fun and the art made what things were quite clear, great game!
Really fun, quick to learn. Really liked the style and the poligons(including the two-sided one).
The puzzles were really fun, it was satisfying to move the character around. Great job!
wow, this was really interesting and creative. Enjoyed the simple mechanics that made it easy to grasp. The aesthetic were really amazing as well. Great job.
This was the first time I've actually seen a 2-sided shape :D Or considered that a 2-sided shape. Neat and simple game which was pretty fun to play. The resolution cut off the sides of my screen so I couldn't see the text on the sides while playing unfortunately, but I got the idea!
I really liked this game. I thought the concepts were really well thought out through and introduced at the right time. The difficulty for me was perfect too. I do wish we could've gotten a view of the entire map right before we start so the runs where you're just guessing where you're going are not necessary but beyond that really fun. Finished the entire game :D
fun game! i like how all the shootable enemies and locks' health were represented by the shape's number of sides, clever way to play into the geometric theme.
Just a tiny bit frustrating when you get slightly caught on an edge, but overall great use of the theme, nice mechanics, great art style and incredible cover art, well done!


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