Play overtime
OVERTIME's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #253 | 4.471 | 4.471 |
| Narrative | #625 | 3.686 | 3.686 |
| Creativity | #1460 | 3.922 | 3.922 |
| Audio | #1796 | 3.353 | 3.353 |
| Enjoyment | #2995 | 3.275 | 3.275 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has a 5-minute countdown to survive the shift, manage tasks, and keep the Blob fed before time runs out.
(Optional) Please credit all assets you've used
All code, 3D models, graphics, and sound design were created by me from scratch.
(Optional) What would you like to be called if GMTK features your game?
Alexey Nazariev
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Comments
I love these early Playstation-style graphics!
This is a masterpice I really like the creature disign this should be a full realse game. Good job
PLEASE make this into a full game! I loved it! very good job
Thank you! I really have a strong desire to make a full version of this, so it's definitely in the plans!
So cool, make it into a full game and people would eat it up
Thank you so much! Seeing how much people are enjoying it, I'm definitely planning to turn this into a full game!
Very creative horror game. There's a lot of potential in it for a full game
The art for the game and shaders used was absolutely amazing.It captured the vibe perfectly. Overall the game was well done and executed.
The artstyle is insanely good, very strong mouthwashing vibes!!
this computer game offers a unique experience of feeding mike klubnika himself. felt very immersive, thank you for making this computer game to compute it on my computer while my head is computing how many computers do i need to compute компот
Haha thank you! I reckon it'll take about 1 "Infineural" or roughly 9,000,000 tests to fully compute the компот. Glad it was immersive)
Absolutely gorgeous shader and atmosphere. One thing I notice is that the levers are interactable objects blends into the background a bit and it was not very clear what I was supposed to do from the start. A death animation getting eaten by the blob would be nice too but I suppose that's too much to ask for just 4 days of development time. Good job on the submission!
Thanks a lot for the detailed feedback! You're totally right - highlighting interactable objects better and adding proper death animations (like being eaten) are top priorities if I expand this into a full game. Doing all that in 4 days was a bit too much haha! Appreciate you playing!
Really cool idea. Would love to see it expanded upon with more ways to care for the creature/facility.
Thanks! If people keep liking the game, I'll definitely turn this project into a full, expanded release with way more mechanics and depth!
Super creepy atmosphere and models! Always very impressed when a 3D world can run so smoothly in browser. It could've been helpful to have more indication what was making me lose throughout (either before losing, or after having lost). Just wasn't super clear why I kept dying. I had a great time with it though!
Thank you! There are actually subtle hints on the game over screens tied to the lore - like "he was hungry and you were helpless" means you forgot to feed him, or "darkness engulfed the area" means the generator failed.
But I get that in the heat of the moment it can be hard to notice! I'll make sure to make those failure reasons clearer if I make a full version. Thanks for playing!
wow really like the visual's and implementation
Wow this game is really something. It made me super anxious, especially the engine since i could hear the mass and i felt like I could feed it on time, but for the engine I had to be in the room when it started failing and it gave no indication outside of the room.
Maybe communicating the engine breaks down a little better would have helped me since i didn't know why the darkness was eating me.
Moving kinda slow also added to the anxiety. Great job!
Thank you so much! After some detailed bug fixing and testing with friends, I actually managed to fix most of the issues. But right after the submission deadline passed, I realized that the engine breakdown sound was way too quiet! It’s a 5-minute fix for the future, but unfortunately I can't update it right now. Keeping track of so many small details during a jam is definitely tough, haha! Thanks again for playing!
The game was stil really really enjoyable, if anything having to go check the engine made it scarier. And it looks gorgeous too!
Very creative, the visuals and audio really set the creepy dark vibes. Nice work!
Gorgeous quake1 / psx style, sadly ran poorly on mac and wasn't able to fully enjoy the game.
Goals and rules weren't very clear at the beginning.
Maybe I'll give it another go later from Win PC
Such a sick artstyle and atmosphere! It feels great to play as well so hope that you expand on the idea! Great work Alexey
i think it would be nice if things were a little closer together so i didn't spend so long traversing, but still a really cool game!
Great art style, and atmosphere. Though the game can be overwhelming starting out.
really cool visuals and premise, but having to visit the stations to learn what they do felt a bit overwhelming when starting out
Thanks for the feedback and playing! Yeah, balancing the learning curve for a 4-day jam game was tricky. I'll definitely consider making a clearer intro/tutorial if I expand the project!
Great art and atmosphere. I felt a little overwhelmed initially but the game luckily wasn't that complex. Really enjoyed it!
So glad you enjoyed it! I tried to make the mechanics clear enough so it wouldn’t be too overwhelming. Thanks for playing!