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A jam submission

Count to BackView game page

Use your phasing ability to navigate dangerous levels while not taking too long!
Submitted by WirelessNine — 1 day, 8 hours before the deadline
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Count to Back's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#15253.4263.426
Artwork#17923.7663.766
Enjoyment#18483.5323.532
Creativity#21643.7663.766
Narrative#60452.1702.170

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When you have an active teleporter, there is a countdown, if it reaches 0, you die.

(Optional) Please credit all assets you've used
BoldPixel font by @Yukipixels
Music from OpenGameArt

(Optional) What would you like to be called if GMTK features your game?
WirelessNine

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted

The pixel art is decent but the ambience and theme is what takes it home for me. I didn't understand how the game connected to the theme at first since it seemed like a geometry dash clone. I eventually figured out how to play and had a really good time going through the levels, a bit hard to pick up but easier once you get it. This is a very well made platformer for sure, and I am very impressed!

Developer

Thank you!

Submitted

yo this art very good !!!

Developer

Thank you!

Submitted

Fun puzzle platformer.  Cool teleport mechanic.  Great work.

Developer

Thank you!

Submitted

Very fun, pretty hard to grasp at first and the last level was brutal too, at least for me, but I think it has a lot of potential, as I needed to finish it :D

Developer

Thank you so much!

Submitted

It's quite an interesting idea. It's a bit confusing and complicated at first, but it's actually quite fun.

Developer

Thank you!!

Submitted

This was fun! It was surprisingly hard to wrap my head around what seemed like a simple concept. Once you understand it makes sense. Well done!

Developer

Thank you!!

Submitted

I've always found games in this genre to be quite difficult. But there's a big difference between a game that's simply frustrating and one that's so engaging that it makes you want to keep trying. This game was definitely into the second category for me. To be honest, I couldn't clear many stages, no matter how hard I tried, but I really enjoyed figuring out the simple yet clever mechanics and using them to solve each level. Every stage felt satisfying in its own way, and it was a lot of fun.

Developer

I really, really appreciate your comment!❤️ Thank you so much, it made my day! :D

Submitted

Really creative interpretation of the countdown theme. At first it was quite difficult for me to understand the velocity mechanics, but when I figured it out it became so fun. The art style is amazing and audio perfectly matches with it, one thing I would improve is that the character feels a little bit heavy to move, which caused a lot of deaths in my case. Anyways, amazing work!

Developer

Thank you so much!❤️ I'm glad you enjoyed it! :]

Submitted

Such a creative and really well done game im impressed i really liked the mechanic of teleporting and how well made where the levels in terms of design i also loved how u added the optional collectable (the star) it game more of a challenge to the player my only concern about this game is the sprite used for beating the level i felt like having a portal or a door or some of that kind would have been better but either way amazing game dude.

Developer

Thank you so much! I made it be a gear because the player is supposed to be some kind of robot, and the levels represent a factory.

Submitted

Such a cool game! I kept wanting to try again and again!

Developer

Thank you so much!❤️

Submitted

Never played that kind teleport + momentum-based puzzle before! Neat idea and a great fit for the jam! 

Developer

Thank you!!

Submitted

Very polished and fun game!

Developer

Thank you!!

Submitted

This was absolutely one of the most polished games I've played through in the GMTK 2026. Congratulations on a job well done!

I would wish to revisit levels I've already completed to try and get the missing stars, rather than restarting the whole game. I ended missing one because I was accidentally propelled into the level-ending gear. :)

Reminded me a bit of Super Meat Boy, which is a great thing.

Developer(+1)

Thank you so so much!❤️. I agree, a level select screen would have been nice but my project started to become a mess and didn't want to add more things :]

Submitted

Cool mechanic. Nicely balanced movement. Pretty graphics. Great job!

Developer

Thank you!!!

Submitted

A simple mechanic with endless possibilities!

Developer

Thank you!!

Submitted

Super polished! took a second to understand the mechanics but I loved the look and feel of this game!

Developer

I'm glad you enjoyed it!❤️

Submitted

Loved the aesthetics, the mechanic and really liked the puzzles. My only critics would be that i never felt any pressure or cared for the teleport timer and that controls feel a bit too floaty for the level of precision ended sometimes. Still really liked the game overall!

Developer

Thank you!!

Submitted (1 edit)

The concept is super cool, and both the visuals and audio are top-notch! However, it feels a bit overly difficult, and the controls/game feel could use a little fine-tuning. Overall though, it's still a really fantastic game!

Developer(+1)

Thank you!

Submitted

Really fun and interesting gimmick!

The puzzle design is great but I struggled with the input percision a lot. For example, there is a level where you need to bouce on a spiring inbetween spikes, and the space is very small.

The art style and game juice are very good too 

Developer

Thank you! I also died quite a bit at that part when playtesting and I did nerf it but I didn't want it to be too easy😅

Submitted

Yeah its hard to find the right difficulty

Submitted

Good game !

Developer(+1)

Thank you!

Viewing comments 33 to 14 of 33 · Next page · Last page