Nice job, it's a good solid game. If you don't mind some feedback from my experience I found display of bounce order etc during the next stage / loading screen to be a better representation than the vertical in game one.
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Bounce Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1284 | 3.686 | 3.686 |
| Creativity | #2126 | 3.769 | 3.769 |
| Audio | #2333 | 3.231 | 3.231 |
| Artwork | #5883 | 2.757 | 2.757 |
| Narrative | #7840 | 1.876 | 1.876 |
Ranked from 169 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your bounces you have remaining "count down." Use your bounces with intention.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Foptciy
Comments
I enjoyed it a lot ! I even succed the level 14 by make the ball collide with eachother :D
Really nice :D It would do wonders to have a single bounce indicator to better align the shots ;)
Also the ui for the action sequence was a bit out of frame and hard to read, maybe a smaller one at the bottom of the screen?
Really fun, really well polished for the jam length, and fun use of theme. I really like the concept of "a bounce plan", haha. It took me a while to really understand when you wanted me to hit the targets. At first i thought 321 blast emoji meant first bounce 3 times, then bounce 2 times, then bounce once, but obviously that doesn't really make sense. Could be user error or something to improve in the UI.
I closed the game when the game started asking for many many bounces, with the glass breaking and redirecting. It just really went beyond my capacity to visualize and plan out, and I did not want to start using hints.
Very fun! I had a lot of enjoyment trying to figure out the puzzles! The end was kinda difficult though ahaha
Very nice bouncy puzzle. The game could benefit from being able to always see the whole sequence of bounces, especially on the bigger levels.
Really cool puzzle idea! Puzzles were clean and the difficulty had a great ramp. The re-launch mechanic was a fun addition and helped a lot in the later levels. The hint pop-up was a bit aggressive for me, but I think useful to get people through the game for a jam. Only real complaint was the moving background in the last level made it hard to remember where I was lining up shots since there was nothing to visually anchor to. Was a lot of fun, would play more levels!
You came up with so many clever gimmicks! The breakable walls were my favorite -- I wished they showed up more often. Felt a little too trial-and-error-y for me, especially towards the end.
Interesting take on the theme, I liked that the simple puzzle kept on building new mechanics on top, very cool entry!
The level curve is pretty steep. wouldn't have been able to solve them if the hint wasn't there.
Not my normal style but really enjoyed this, very satisfying bouncing and easy to grasp mechanics
Not my normal style but really enjoyed this, very satisfying bouncing and easy to grasp mechanics


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