like how the countdown is use as the number of steps. nice idea!
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Pressless's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1206 | 3.710 | 3.710 |
| Audio | #2368 | 3.226 | 3.226 |
| Creativity | #2419 | 3.710 | 3.710 |
| Artwork | #3755 | 3.258 | 3.258 |
| Narrative | #7861 | 1.871 | 1.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Button presses count down your limited budget
Comments
charming art and music! i like the mechanics and your idea is really unique :) one piece of feedback would be the web build stuttered for me at times, causing my inputs to register twice, but this may have just been me. overall great job!
Took me a moment to realize the counter for jumps was affected by the actual number of jumps and not how many times the jump key was pressed. Still a very cool concept to make a platformer require a bit more thought before attempting!
Really fun game, the jump was a bit scuffed but besides that the idea is really cool. I like the Countdown theme not being used as a timer, good job!
Very fun to play had a great time, I think you could make some of the later levels (or future levels) harder and require some clever solutions that aren't immediately obvious to really allow players to sink their teeth into the restricted movement mechanics more. Gotta say I adore PICO-8 and its music and art style are almost always a win in my book. Overall awesome job!
Thank you very much!
Yes, getting the difficulty right was tricky, in the end I added expert mode (in menu) and hidden achievements for the best possible number of inputs. So there is more to do for people who want to figure it out. I could post my personal best presses, although I did not because I thought that might intimidate people? xD
Nice puzzle platformer! I enjoyed the retro style of it. Some of the jumps in the third ( think?) level seemed a bit tight, but the rest of the game was fairly easy. Having a limited amount of inputs is a fun idea for puzzles and I think you could expand on this idea. Nice job!

This is pretty neat I like the acceleration it makes the game a bit harder
I really liked the retro style! I especially enjoyed the puzzle elements of the game—I would have loved to see more of that.
On the other hand, the precision platforming required by some of the mechanics was often frustrating. Though, to be fair, that can be fun sometimes too
Nice game. I like how the limitations on button presses forces the player to pay attention to how to control the character in the most optimal way. Great stuff.
Absolutely brilliant game, I didn't even realized there was an expert mode... How did you made that in only 6 hours ???? (My shortest game made was only 8hrs and it was a very simple one, but 6 hours on a game that polished is just unbelivable) Congratulations to the team !


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