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A jam submission

Capture The TimeView game page

Race to complete all 15 levels as quick as possible to get the best ranking possible.
Submitted by Justa Peace — 1 day, 5 hours before the deadline
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Capture The Time's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2904.1034.103
Audio#13833.4623.462
Artwork#37583.2563.256
Creativity#50083.1673.167
Narrative#56672.2312.231

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The clock always counts down until your at the end of the game

(Optional) Please credit all assets you've used
Sound Effecst: jsxfr
I did all the art, music, and programing
Art: Aesprite
Font: Pixel Game Font by suhadidesign
Music: FL Studio with Chrono trigger soundfont + additional plugins and drumbreaks

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Comments

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page
Submitted

The platforming movement is soooooo smooth! Love the sliding. Controls felt super natural! Love this! 

Submitted

The shmoovement feels so GOOD! Definitely one of my favorites I've played this jam!

Submitted

The movement in this game is so slick! Especially the dashing and bouncing off of walls as well. I love the crunchy pixely noises you've made, too - and you've clearly thought for a long time about the level design and the paths players will take to reach the end while optimising their time. Great game!

Submitted

Not hard to finish, but hard to get a good score (got an F in my first try but I tried to get all the clock, did a second try where I tried to be the fastest and still got an F :>). The character is really a pleasure to control, great job! Had a lot of fun!

Submitted

Such a fun game! very well polished and catching, oh and also, great job with the music that was so goodd

Submitted

Very fun and polished movement!!! I loved the sliding! Good work!

Submitted

Really fun movement! I wish I could go in a longer straight line, always going back and forward got a bit stale in the end! Top 10 In the world babyyyy

Submitted

played this before the jam ended, it's a fun speedrunning game :)

Submitted

Cool game, main character reminds me of Meta Knight. I feel like some of the clocks are maybe not needed to collect.

Submitted

I really like the sliding mechanic and it feels great to smoothly speedrun through levels, grabbing all the clocks. The artstyle is a bit weird but personally, I think it looks good and I like the backgrounds with the spinning shapes. It's especially cool how switching screens in a level also switches the color. I also like the creative leaderboard solution.

Good job!

Submitted

Satisfying controls and simple levels to quickly understand but easy to optimize on your 2nd go around. A fun platformer, well done!

Submitted

A fun speed run game, after the first run only I realized that the time extensions are optional lol. 

Submitted

Review time~

Creativity

A solid take on the theme, easy to grasp with a nice time extension and collection mechanic with a decent bit of risk versus reward. 

Enjoyment

Overall enjoyed my time with it. There is a tendency in gamejam games to make platformers too difficult as the programmer gets used to trailing them over and over again. This is a very easy mistake to make and I am quite glad that it was avoided here. The overall controls felt a tiny bit on the floaty side when it came to maximum jump height and then fall speed.  I enjoyed the sliding mechanic.

Narrative

There was little narrative present in game.

Artwork

The main character was readable, I never felt like I didn't move in a way I shouldn't have. A bit of particle effects would be nice to give them that extra polish on movement. 

The environment was interesting to look at with the geometric variety in the background making it feel abstract in a good way.  Platforms were readable, and hazards were not confusing and were introduced well. 

[See UI Observations for thoughts on UI]

Audio

Music was fitting and sound effects were appropriately used. The music did not get grating overtime and I didn't notice anything that was missing overtly. 

Technical / UX / UI Observations

UI could use a bit of polish I recommend having a pre defined size for Title, Header 1 etc and work to a consistent scale. MS paint style graphics can work for UI but don't quite fit the semi-slick almost futuristic aesthetic of the platformer and character design you've gone for. 

Concluding thoughts

Solid platformer with a little bit of polish needed to push it just over the edge. I liked the clock mechanic but never felt like I absolutely needed to collect each of them; however, that did add replay ability after realizing it was counting how many clocks I did collect. Overall pretty happy with the game. 

Developer

Thank you so much for taking the time to write this. I don't know if I could truly show my appreciation for this with just words. But truly, thank you.

Submitted

Fun platformer, the speed run aspect really made it more interesting too - I got an A on my second run!

Submitted

After about 3 attempts I got an S with 93 seconds, this game is really good and fun... 

...thanks for the S rank reward...

Submitted

As a fan of Super Meat Boy, I love this game. Once I got the slide down, it was a non-stop blast. More levels, more obstacles, that's all I can ask for! Keep them coming.

Submitted

The game feels great to play. I really enjoyed it.

Submitted

I got an A! Some pretty fun mechanics with the slide, especially how it can be cancelled for some extra speed in some circumstances. Well done!

Submitted

Really fun movement and controls! Got F the play through and B the next.

Submitted

18, 143.82, got an F..
Dope music man!I got stuck underneath platforms a couple of times felt a bit buggy. Love the concept and impressed with the level design, was fun and intuitive. Nice job! ♥️

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page