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A jam submission

Debt.View game page

One countdown is your health, ammo, score, and currency. Every shot is a bet.
Submitted by HyperStride — 1 hour, 1 minute before the deadline
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Debt.'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3404.0624.062
Audio#11403.5313.531
Creativity#32453.5313.531
Artwork#37623.2503.250
Narrative#74971.9381.938

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The countdown is your health, ammo, score, and currency. Every action costs time.

(Optional) Please credit all assets you've used
Universal Sound FX
music loop bundle by Tallbeard Studios

(Optional) What would you like to be called if GMTK features your game?
Hyper Stride

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

amazing game! so addictive that i had to force myself to stop playing

Submitted(+1)

i like how the game progresses! i do wonder how you can make the game harder so that people dont get into the infinitely winning state so easily.

with some cool art, i think this would be even more improved! well done

Developer

Thank you so much for the feedback <3

Submitted (1 edit) (+1)

Soooooooo juicy!!! The VFX are really polished.

The game would benefit from some late-game or end-game challenges.

BTW, I also really like this music. I also used it in my last jam game! (https://brucezoom.itch.io/connect)
It has several variations, so you could make the music progress as the game goes.

(+1)

Excellent Game.  Well done, and keep it up :)

Submitted(+1)

Nice concept! I like the shaders/post-process, they really give a unique visual style :)

Maybe you could add a little delay when the shop activates because I clicked on items several times without even getting to read their desc ^^ (also the screen shake might be a bit much, I feel like it tires the eyes a bit!)

Really nice take on the theme :)

Submitted(+1)

Very simple artstyle but conveys everything clearly.

The UI shop could definitely have a bit of delay before activating (or making you hold to buy an item) since I am usually spam clicking to shoot and then the ui just pops up and I accidentally buy something by accident without getting to read.

If the intention was to not have the player spam click and manage their shots it might have been better to make the clock longer and change primary fire to be more like the railgun so the player has to kite enemies into the right formation before shooting to hit multiple at once in order to properly gain time.

The enemy designs are simple but still manage to create meaningful variation in how they are approached which is cool :3

Submitted(+1)

Love your use of shaders. Looks very pretty.

Submitted(+1)

Love your use of shaders. Looks very pretty.

Submitted(+1)

i got to the point where the roman numerals stopped and it just said 10, 11, 12

Submitted(+1)

nice!

Submitted(+1)

Liked the neon graphics and the cards - didn't do very well though! Fun to play. 

Submitted(+1)

Very clever implementation and idea, well polished game. The graphics are also cool. The powerups are also very unique and fits well with the game. Loved playing a shooting game that is also a resource management game. Waiting for a full blown release to play!!!!

Please play and rate my game as well

Submitted(+1)

I love how u can get realy overpowert reraly fast

Submitted(+1)

such a cool concept and game! love the bullethell asthetic!

Submitted(+1)

A very, very smooth and satisfying infinite shooter bullet-hell kinda vibes game! I got to the point where my shrapnel was soo high that I just could shoot down the entire screen with 1 bullet hahaha, very satisfying! Even if the squares looked smooth with nice animations, I kinda wish there were some sick enemy textures

Submitted(+1)

Such a fun game! I did some times accidental klick through the power up meny, but overall I had a great time :)

Submitted(+1)

I frickin love the feel of this game. It's super simple and addictive, the powerup system is very useful, the audio fits perfectly this type of game and it's polished enough to make you feel powerful! The only thing I'd add is to implement more ways of expanding time, great work!

Submitted(+1)

Super slick experience! The visuals look great, everything moves very smoothly and feels great.

At some point, I feel like I reached a tipping point where it felt like staying at ~60s of time was not hard, so there might be some later-game scaling to examine?

Developer

Thank you for the feedback, I didn't get time to tune it past a certain point so the late game feels a bit too easy.

Submitted(+1)

Really fun and polished gameplay! The upgrade choices give the game a strategic layer and the effects and particles are so well done!

Submitted(+1)

Super addicting and very polished! Needs a volume slider though. 

Viewing comments 25 to 6 of 25 · Next page · Last page