You took a really basic mechanic and you made it much more creative and original. I didn't understand how the timer worked at first so I kept dying but eventually I figured it out and the game was much more fun! You only added spikes for now, but it was still exciting especially with the moving spikes and the walls closing in. Very cool game :)
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Rush Mush Flip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3144 | 3.556 | 3.556 |
| Enjoyment | #5126 | 2.815 | 2.815 |
| Audio | #7273 | 2.185 | 2.185 |
| Artwork | #7688 | 2.333 | 2.333 |
| Narrative | #9412 | 1.556 | 1.556 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Countdown is the main mechanic of the game
(Optional) Please credit all assets you've used
Please see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Musharmina game
Comments
Fun and simple! I agree with the previous comment so I'll try not to repeat. I suppose if you wanted to extend this game, you could make an end to the level that is in reach in the imparted time. And then start with a fresh level after à la Mario. But in the context of a jam it's quite enough.
The gameplay itself is really enjoyable, it feel like flappy bird or some other flash game. But I agree with another comment that the celling closing in shouldn't be a thing. You cannot do anything about it and it just force you to die at around 1200 score, which doesn't take long to get there at all. I suggest that it could close in just to some degree as a way to increase difficulty instead? But other than that, the main mechanic itself is nice and feel very smooth to play.
Simple fun! I liked learning you can flip in the air if you time it just right to stay in the middle and get further than you could otherwise!
Solid Concept, really liked the hourglass mechanic, needs a bit more development time to indicate the closing ceiling
I like the concept, but outside of that the game just doesn’t have all that much substance to it.
No music, and eventually you’re seemingly forced to die by the ceiling closing in on itself anyway…
What a creative concept--the hourglass flip, balancing two inverse countdowns, was a really clever way of expressing the theme and created a really cool tension between which side of the screen you stayed on.
This is pretty clever. It could use a lot of polish, but I like the idea.




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