Very smart idea and the game itself is a big a11y feature, would be a really nice game for a person with low vision . Kudos to you.
The SFX is spot on with the pace.
The art is minimalist but very effective.
Great job overall!
| Criteria | Rank | Score* | Raw Score |
| Creativity | #936 | 4.054 | 4.054 |
| Audio | #2734 | 3.143 | 3.143 |
| Enjoyment | #3965 | 3.065 | 3.065 |
| Artwork | #4080 | 3.185 | 3.185 |
| Narrative | #6871 | 2.042 | 2.042 |
Ranked from 168 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Down to Timing turns the countdown into a gameplay tool, where players must listen, count, and learn the timings of their movements to make their way down each level before the clock runs out.
(Optional) Please credit all assets you've used
See description for full credits!
(Optional) What would you like to be called if GMTK features your game?
Ben Bevan, Nebster on itch (Ben will do!)
Very smart idea and the game itself is a big a11y feature, would be a really nice game for a person with low vision . Kudos to you.
The SFX is spot on with the pace.
The art is minimalist but very effective.
Great job overall!
This felt great to play and was a nice implementation of the theme. Game presentation was really sleek too. Difficult but actually got the hang of things quite quickly and found it the right level of challenge!
Cool idea, its tricky but it kind of make sense when you fail many times and learn
Idea is actually super creative. I wasn't sure if there was some way to interpret the red during the dark phases as a way to one shot levels blind, nonethelss was fun to keep working through
Very stylish and creative. Nailed the theme. I stopped on level 11 because there are so many games to play!
Great entry.
The idea is interesting, and the fact that you can use the top bar to readjust your actions make it a lot more interesting, haha!
It's a very cool use of the them. The controls are very nice. It's a challenge but a good one.
A really creative twist on the theme. Very nice controls and the challenge is real, which makes finally making it so satisfying. I think a brief glimpse of the level before the darkness can be really helpful for first tries. Awesome entry!
The idea is pretty interesting, but the countdown timer to retry is too long. I had more downtime than playtime during my run. Other than that, really cool game, well done!
The theme and the visuals are really well done. I like how the countdown becomes your only way to kinda situate where you are.
I think it would help to show a layout of the level before starting.
Also shader effect on the loading screen is epic
Really unique but well executed mechanic. I really like how some of the levels tie together and progressively iterate on the level before it.
super fun game, had to be patient but learning the level and the timings felt really rewarding. i love the interpretation of the theme. no notepad needed!
I had fun until the level got too big and the I was failing on one part or another. Maybe I should pay closer attention to the metronome next time :<
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