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A jam submission

Princess PanicView game page

Escape the castle before the princess becomes the monster
Submitted by jerryardo (@JerryAviles) — 2 hours, 29 minutes before the deadline
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Princess Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3354.2864.286
Narrative#7103.6193.619
Audio#13243.4763.476
Enjoyment#16793.5713.571
Artwork#18303.7623.762

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The princess' heartbeats countdown to her monster transformation

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Jerry Aviles

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Comments

Submitted

Really cool assets, your visual treatment of them reminds me of BOTW! The character controller feels good too, it's fun to roll around and I was kind of sad I can't roll while the princess is following haha. Overall, nice work!

Submitted(+1)

Really fun and interesting idea! Good job :3

Submitted

I thought this game had a fun concept and a cool gameplay loop! My only issue was that I couldn't get the dodge roll to work - when I hit spacebar, I didn't do anything. Couldn't beat the ending because of that. Otherwise good!

Developer

Thanks for the kind words and thanks for playing! And yeah that bug has been reported and I experienced it once while play testing and was never able to reproduce it!

Submitted(+1)

Awesome game, really well executed. The music, art style, and story work well to create a lot of charm. Also, the gameplay loop was fun too. Great work!

Developer

Thanks for playing!

Submitted

This is really well done. I love seeing devs that aren't afraid to use assets in order to deliver the vision and you absolutely nailed it. Nothing felt out of place. This was very cool. Thank you for submitting it 💋✨

Submitted(+1)

Very impressive game, especially the presentation! Loved the black and white aesthetic with communicative splashes of color. I think sprinting made the game a bit too easy, but the timed dodge mechanic was really cool.

Great job!

Developer

Yeah I didn't realize I left in the Sprint mechanic from the character controller I used! 😅

Submitted(+1)

Hey - you commented on my tiktok about my team's game so I came here to check yours out - I had a great time! This is one of my favorite and most creative themes Ive seen so far this jam. There is elegant design in the princess being your enemy, yet the beast is necessary to use to be able to progress. That beast does not give you much chance to run away either, so it feels properly threatening. The boss fight was tough. Really enjoyed, nice job!

Developer(+1)

Incredibly kind words thank you for playing!  I have been playing and rating games with my 8-year-old son and I've been saving yours so he can play it! Thanks again

Submitted(+1)

this concept is so cool!! i love that the princess is also your enemy haha

i really liked that you needed to use her evil form to clear obstacles too, this is such a great use of the concept.

Developer

Yeah I had this idea roaming around in my head for a long time, the jam was the perfect excuse to see if it worked. Thanks for playing!

Submitted(+1)

Funny and clever concept! Running away with her or running away from her, both enjoyable. Great job!

Developer

Thanks!

Submitted(+1)

Neat take. This somehow felt cozy and yet not, lol. Not sure how to explain it. I liked the mechanics here. As others noted, Reviving's broken, but that wasn't a huge deal after I figured out what I was doing.

Developer

oh man, what happenned when reviving, how can i dupliccate it?  Thanks for playing!

Submitted(+1)

This game is awesome! Definitely one of my faves of the jam. The music and visuals were great. It felt emotional without being slow. I actually like it better without the sprint button. I had to restart from the last level because the reviving broke but it was worth it. Dodging at the last second for a pile of golden orbs felt really satisfying too.

It's a lot like my game too with the beast transforming on a timer!

Developer(+1)

hey thanks for playing and yea i said the same when i saw yours!  the sprint button wasnt supposed to be there i forgot to disable it 😅

Submitted(+1)

Enjoyed it a lot, great job! For some reason the dodge wasn't working for me but managed to get through by sprinting. Had some issues in some locations with the camera but thats expected in a jam. Well made for a jam! (i really liked showing the title when you die and restart the level, was a nice bit of polish that i will be stealing.

Would love to see where this goes if you put more time into it after the jam.

Developer

Thanks for playing! I actually forgot to disable the sprint button from the character controller I used so that's hilarious 😅.   That issue happened once in all of the play testing and I could never replicate it. And then as far as the title goes that was a happy accident and then I also really liked it so I kept it in! 

Submitted

I really like this game's idea. A princess that turns into a monster isn't something we see very often. Although it does get a bit confusing at times. What am I supposed to do? Especially those wheels that I have to turn by pressing E repeatedly and not holding it.

Developer

ah fair point, that could  be clearer.  i was going for an ICO kinda figure it out vibe, but sometimes that doesnt land the way you'd hope.  thanks for playing!

Submitted

The system of the princess transformation is really cool and creative and I think playing around the timing is enjoyable. I wasn't able to complete the game however because, at least on my computer, it lagged a good amount which made dodge rolling her difficult as often it woudn't read the dodge roll input, I do think this was just on my end however.

Developer

ah sorry to hear that, thanks for the feedback and for playing!

(+1)

actual peak!