Very inventive idea for a Game, its pretty engaging trying to find the optimal combo. However it does get a bit tiring after a while. Good art and audio.
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24 Hours Ago's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #608 | 4.172 | 4.172 |
| Enjoyment | #1758 | 3.552 | 3.552 |
| Artwork | #2326 | 3.603 | 3.603 |
| Audio | #3012 | 3.086 | 3.086 |
| Narrative | #7838 | 1.879 | 1.879 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A 24 hours countdown that we need to get to 0 using modifier chips
Comments
Visuals looked very polished. I liked trying to find the ideal combo and stacking "two numbers are the same" chip.
Neat idea! Made me interested to think about what possible cards would show up, although I wish I got to see the different options more often to make some more crazy combos. Really polished little idea, well done! Spent longer than I want to admit playing heheh
Nice game, could really use some more synergies. It looks so clean, and the sounds are good. It took be a bit under 20 minutes, unfortunately, I only got leftmost 0 right at the start, and toward the end stuff like all digits the same, where if that was the case I had already won. So it's mostly missing some balancing and synergies. Fun Game!!
Interesting game.
Did not go down to 00:00 but the base game is here. Combo that would greatly decrease the number at once would be interesting. And maybe permanent modifiers. In this case, maybe start higher.
unique and addicting reallt long game for a game jam submision good job
Great game!!
Managed to beat the game in ~20 mins, mostly took advantage of upgrades that gave me more frequent buffs (eg use the odd/even ones a lot, and then the leftmost=0 one later). Does feel like there’s a lot of troll upgrades (eg jackpot or max sum), so didn’t really have to change my upgrades around that much at some point.. Would potentially be nice to have a pick-one-of-3 or a shop or smth else that lets you have a bit more input to give the game a bit more strategy!
Otherwise nicely done on this, the art and music fit the vibe quite well!!
Really unique idea and very satisfying gameplay.
I’d like more positional cards, for example, the “is even” card was one of the most fun since the whole game I had to keep moving it. Most of the cards were however “if something happens anywhere on the board” making the positioning almost useless.
Also how does “high roller” work? It says if every digit is 7 or higher but how can that ever happen?
Thanks for the awesome feedback!
That one is really useless, it's a result of me adding a dozen of modifiers in the last minutes before submission to speed up the late game, and I didn't test them at all. The modifiers in what I spent the least time on, I would have added more interesting ones if I had started the jam earlier.
One of the most clever take on the jam theme so far! This is really smart and enjoyable, the art is simple but very clean. That's a nice one.
I diiid it. Very cool concept and game, very fun when things sync perfectly. The audio especially was incredibly tactile and satisfying!!

This was very fun!!
Very salty that I got a "leftmost zero" in the early game, and it never spawned again when I needed it!!
Really good take on the theme, very fun. I think maybe 24 hours is a bit much tho??
That didn't really matter much tho I loved it!
Fantastic game feel, would love something to pressure me to play better and the speed cards were only rarely applicable. Good work, especially for only 24 hours!
Simple but great game!! I was sure the clock would start again when I reach zero, because there were cards that said +200 speed when 6+digits are 0 :D :D
I usually dont play a lot of card games but I'm starting to liking this genre and your game is pretty addictive loved the gameplay and will play it again in the future ! Please check out my game too if you can



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