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This Train Waits For No One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #146 | 4.412 | 4.412 |
| Audio | #410 | 3.824 | 3.824 |
| Artwork | #673 | 4.176 | 4.176 |
| Enjoyment | #1216 | 3.706 | 3.706 |
| Narrative | #4394 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The clock counts down until the doors close. Get everyone inside!
(Optional) Please credit all assets you've used
Audio from Freesound.org, everything else was made by us for the jam.
(Optional) What would you like to be called if GMTK features your game?
Quaternionessenz
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Comments
Idk why people think this is too difficult, I reached level 10, you just have to make sure to get the people out of the train first!
Could be a really cool game if there were more mechanics added, maybe some every few rounds.
I have somewhat enjoyed the game, but I would enjoy it more if the difficulty increase was less fast, Good job on the art skills and sound choices.
Simple but cool, I did make it to train 6 only, it gets hard fast, but pulling out a whole group of the slow guys out was satisfying. I also like that you can just leave on the train (if even for a second).
I wish to have Adrian's pixel art skills ;) Also, even without the music I felt like sound effects/mixing were nicely done. Good job.
A really creative idea! Simple but a little repetitive I think but I still enjoyed it. This game has a lot of potential.
Fun simple mechanic. I enjoy that the rerouting involves physical pushing.
I was expecting the day to end at some point instead of it being endless.
Thanks! It actually ends after 10 rounds, but I forgot to add a counter to the UI :)
Really nice and creative idea! Only observation that I have is that I've found myself doing nothing since it was the best strategy to get everyone out and everyone in! But besides that, great idea and I loved the art :)
Thank you! Yes, the balancing was difficult to get right. Especially in the early rounds, sometimes doing nothing gets you a perfect train. I figured it would be better to let the player figure out the controls first before sending out the large crowds :)
I really enjoyed this one. Such a fun and creative idea. You executed very well, and I agree with what others have said about the ambience of the game. I think everything works great as is!
Great job!
This is very creative. I am not rail fan, but I enjoyed the railway ambiance very much. The clock ticking away, the of the trains coming and going…
I now perfectly understand why we are asked to "give priority to landing passengers"
Very creative game! I agree with Dilemma that the pure ambience of the train station works very well as is but would love to see your full vision for the music if you work on it afterward. One of my favorite games I've played so far, I love that I can leave on the train.
A simple and charming game! I wasn't very good at it lol all the passengers got mad at me. I wonder if starting with a longer timer and working your way down could help ease the difficulty curve. I like the clean pixel art style and the sound effects fit the ambiance perfectly! This has really strong minigame potential! Overall, great work!
I am passionate about public transit etiquette and adore the somber sounds of train station ambience, so this was a huge hit. Great art, perfectly-irritating people, fantastic trains.
This is very creative and I love the artwork! On the submission page you mentioned that you didn't have time to make music but I think it works really well without music, just the ambient noise is great.