The elemental approach to attacking/clearing obstacles is an interesting premise. You'd mentioned in another comment that you found some better approaches, I definitely hope you implement them post jam, I'd love to see it!
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Swampside Insecticide's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4009 | 3.375 | 3.375 |
| Artwork | #4198 | 3.156 | 3.156 |
| Enjoyment | #5001 | 2.844 | 2.844 |
| Audio | #5093 | 2.656 | 2.656 |
| Narrative | #5597 | 2.250 | 2.250 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All the elemental weapons are tied to a countdown, and they swap when it runs out. You have to find a way to survive till the end and use the weapons strategically.
(Optional) What would you like to be called if GMTK features your game?
ADking, Outsanes, Bekovv
Comments
Damn this game reminded me that i really hate mosquitos,im glad you didnt add buzzing mosquito sound because this would've definitely driven me insane. The game is a sweet shooter and the graphics are really nice. well done!
Finally a game I can relate to!!! Hate those mosquitoes haha. This was a fun game and really loved the artstyle.
Do checkout my game as well!
Elemental mosquitos must be one of the most terrifying phrases ever...
Very nice shooter, and I really loved the graphics!
Cool shooter, interesting mechanics I have never seen before! Would kill mosquitos again.
Two steps to remove wooden obstacles makes the game deeper.
I couldn't get much releations between Mosquitos and this game mechanics, but actually a good game to play!
Thank you for your comment! Our goal was to make it so different types of mosquitoes are also harmed by different weapons, but it kind of dulled out due to player spamming the weapon endlessly, which made us add obstacles to ensure the elemental mechanic is firmly used! That being said thank you for pointing it out!! I hope you enjoyed the game regardless :P
Very nice concept, puzzle platformer with shooter elements
Thank you for letting us kill mosquitos
Cool 2d platformer shooter. I like the art and music. It's neat that the different ammo types effects both the different mosquito elements and the obstacles you come across. Good job!
nifty! the sound design is a bit aggressive, a bold choice! but I think it pays off
Cool game! I just got frustrated because it felt a little too unforgiving with having to go back to the start if you died. I'm not totally against the idea, but in this case it felt like dying wasn't your fault because if you had an obstacle you couldn't clear with your current weapon all you could do was wait and try your best to not get stung too many times. Still, good game!
Thank you for your detailed feedback! And I have to agree with the fact that beating the game was for sure challenging! We should've made it so the obstacles would at least save and let the player finish the game, or made it so they'd go back to a checkpoint or perhaps even choose which weapon they want. We'll defo update our game to match those comments, and we thank you for trying out our game, and hope you at least had fun playing it!
Love the rock-paper-scissors like mechanic of the 3 elements, and how you also use those elements to solve puzzles in the level! I also hate mosquitoes.
Love the elemental synergy spin! Works so well with a countdown. The art is very cute, and the music goes crazy with the juicy sfx. Overall, gj!
Honestly so glad that you had fun playing the game! It's true the game's biggest flaw is defo the lack of balance and the randomness, we re-evaluated it and found much better ways to make the players control the game more! Glad to see you think the art is nice too! Loved your game! It was very chill, and had a very unique gameplay! :P
I thought this was a creative take on the jam prompt! I keep dying to mosquitos as i don’t have the right tool to kill them at the time, which i think could be solved with only having mosquitos show up that match your current weapon. Or even allow the weapons to cycle faster when standing still! Either way, nice job!
Thank you so much for your feedback. Yeah, we were gonna change the game mechanic by making the player select which weapon they want at the time, instead of it being random, but sadly we didn't have enough time to implement it! I also really enjoyed the game you created, it was very fun and unique! :P
the graphics and gameplay really remind me of the flash era of games! which is a good thing since I like those game(:!
The concept is really cool but I think it wasn't executed the best, I feel like sometimes I would get swarmed by mosquitoes not because of poor weapon management but because of unlucky timing where I had the wrong gun at the wrong time which made me lose a lot of health. I still did really like the concept and with some changes it could be great, so good job!
I have to agree, it did take me multiple runs and having the right weapon at the right time to complete the game, we were thinking of having a time-based system then making the player choose the weapon they need at the moment but didn't have enough time to implement this! Despite that, I hope you enjoyed the game, and I thank you for your detailed feedback! <3
I like the idea, like a different take on the theme, and a new reformation of stone paper scissor. I like how you implemented this on the level design as well.
I like your artwork and gameplay easy to understand for me.
If you have the time, please try and rate my game too :D ->
Pretty solid entry, I like shooting guns, let alone at mosquitos, let alone while it's switching around. Really cool artwork. Just wish the jump was more responsive, I missed it more than I would like to admit.


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