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A jam submission

BreakdownView game page

Build towers, zap them down. High-to-low
Submitted by usedbytes — 2 hours, 21 minutes before the deadline
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Breakdown's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#21373.4623.462
Creativity#28313.6153.615
Artwork#51982.9232.923
Audio#56952.5382.538
Narrative#80361.8461.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Jolts go from high numbers to low numbers

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Comments

Submitted

I love the acctual core of the game, where you have to stack block in a order and can have multiple diffrent towers on your platform. I think you could have focused more on polishing the core rather than adding more features, anyhow it fun and I played for a while. And I always love to see other pico 8 games, wish there was a filter for them. Great job!

Submitted

Very good game concept. Easy to understand but hard to master :)

Always cool seeing pico-8 games, and smashing blocks is fun :)

Submitted

I really like the idea and that it was made in Pico 8! Simple rules everything is great and i can say it quite addictive

Submitted(+1)

Love me a good Pico8 game! Very satisfying to get a good combo. Took me a while to figure out what was actually going on with the number blocks and all that but overall very well done!

Developer

Yeah the number blocks got a bit muddled during development, and in the end the only thing they help with is if your paddle gets bigger than 0, so you’re normally better just smashing them. Once I got things playable/working I ran out of time to really refine the mechanics 

Submitted(+1)

Great job! Getting a big combo is really satisfying and I had a lot of fun! Always nice to see another pico 8 game.

Developer

Thank you 🙂

Submitted (1 edit)

I was a little confused at first but this is actually a really clever game. Wish it was easier to pull off a really big combo but when it does happen its awesome. Great job and I think this game has a lot of room to grow into something really awesome, with different block types, modifiers, ext

Developer (1 edit)

Thanks so much 🙂 I had some thoughts for more modifiers (“even numbers score double” or whatever), but I just ran out of time after making it somewhat playable

Submitted

Very nicely done, the mechanics are certainly creative and it get's very tricky towards the end. A small nice polished game +1 (also, PICO-8 rocks)

Developer(+1)

Thank you 🙂 I like that pico-8 forces some things, helps me not get stuck in making decisions 

Submitted (1 edit)

Agreed, that is also one of my considerations when picking PICO, I feel like I am more creative - not less - when I am more constraint. Probably, as you said, because some decisions are made automatically for you, and you get to focus on the important parts more

Submitted (1 edit)

I think the concept has potential! I agree with the other commenter that luck tends to be more of a factor in scoring when you get later in the game, but I had fun with the mechanic and the classic and minimalist feel. -B

Developer

Thanks for playing!

Submitted(+1)

It's kinda convoluted and it took me a few tries before i understood exactly what i am supposed to be doing but its a pretty fun fallingblock game once you understand it. From what i played i feel it maybe takes a bit too much luck to get a good score? sometimes it felt like i was only getting yellow blocks for an extended period of time at a rate where breaking them wasn't very feasible.

Developer

I can't disagree! I implemented a shuffle bag for spawning the blocks, but it didn't completely fix "droughts". Tuning the block percentages might have helped, but I think the trade-offs between the block types just don't quite work. Still, it's a bit more ambitious than the snake clone I made for last year, and as a second game it is definitely a game! Thanks for playing!