It really feels like a 7 second zelda game, especially with the bombable walls and hidden rooms behind them. I think it would benefit from a little bit more time, or a way to increase the time through upgrades somehow or something. I haven't played Minit, but this is how I imagine that feels to play! Well done!
Play game
7 Second Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #433 | 4.000 | 4.000 |
| Creativity | #1817 | 3.838 | 3.838 |
| Audio | #2408 | 3.216 | 3.216 |
| Artwork | #3503 | 3.324 | 3.324 |
| Narrative | #3660 | 2.622 | 2.622 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You die in 7 seconds
(Optional) Please credit all assets you've used
Music: Spooky Dungeon by You're Perfect Studio https://opengameart.org/content/spooky-dungeon
Sound: https://freesound.org/
Pixel art: jSpeak
(Optional) What would you like to be called if GMTK features your game?
jSpeak
Comments
I liked the games difficulty it was really challenging. Great job.
Loved the concept and the game itself was simple but the progression was done really well. The 3 skeletons was probably the hardest bit but I feel the balancing around the 7 seconds was really good considering it's a jam game. Really well made!
Gosh 7 seconds isn't a lot of time! I still managed to get a lot done! I was going to give up on the final boss, but I finally got him with 0 seconds left on the clock. Great job!
Super hard, but a lot of fun!
The concept is really smart, I loved it. I didn't quite get it at the beginning, but it's a really good idea!
Hell yeah! Loved it!
Very clever puzzles and mechanics, it's like a perfect little mini-mix of rougelike and metroidvania! Having things like that bombable wall that's there to create the shortcut to the boss is such a small detail but really adds to the experience. You really do feel clever when you find it and use that second it saves to beat the boss!
The vibes are great, all that's missing is the bloke you bought the lamp from saying some fun things when you pass him and you got gold!
Great job!:)
Love the idea unfortunately I'm too bad to get very far haha
But the 7 second thing is a great concept and very nice art!
Speed run to the max!!! haha i enjoyed playing and i loved the art style. nice job
7 seconds was very tight! But I was able to beat it in the end. I definitely think controller was the way to go on this one. Getting that key after the grapple shot nearly broke me. Good job. I really enjoyed this one!
Probably the most fun I've had with the jam games I've played this year. Really great work on the concept, The steps were just the right amount of "game logical" but not so easy as to feel truly obvious. Really great work!

Excellent game. Very creative, I was not expecting this theme interpretation. It is kind of countdown yes, but also "loop"? or recursive. Realizing what you have to do is hard so it might be frustrating for some players. Shame this does not have more reviews. Excellent job!.
I like the concept! In practice, very challenging in 7 seconds lol
Definitely one of the hardest games I've seen on this Game Jam so far. Lovely artwork and fantastic level design. I've added the game to my collection.
Such a fun game. Very challenging and at first I struggled with some puzzles, but eventually I managed to beat the game (barely). Fortunately the game is designed to be both challenging and not frustrating at the same time. Congrats on making such a good game!
I really liked how items and the world persisted, so everything could be done in 7 seconds, and you only ever had 1 objective to do so you knew what to look for. Great design honestly, the game was a little bit too hard, but i made it

The game is cool, but I can't seem to get any more progress after entering the skeleton room. I really wanna finish the game. But great entry non the less.
One of my favorite games so far, I loved slowly discovering what everything did, and expanding the world. The hook was foreshadowed with the long pathway really really well and then reusing it for the shields was sick too. Loved how all the items could be used for multiple things, loved how well everything was put together, only criticism was I wish the lantern was maybe used for a little more? but it was an awesome time I had fun congrats on making peak
Wow thanks so much for the kind words! Glad you liked it :)
I initially had more plans for the lantern but I just ran out of time. I wanted it to reveals bomb walls or secret ghost enemies. But you can use it for combat (it does a little extra damage compared to your sword) and you can also burn shields with it.


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