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A jam submission

Dirt & BloodView game page

Use your wits to discover what's buried below!
Submitted by Hue19 — 1 hour, 2 minutes before the deadline
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Dirt & Blood's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#10114.0374.037
Enjoyment#10943.7413.741
Creativity#15513.8893.889
Narrative#15593.2223.222
Audio#18783.3333.333

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your master, count vacula, is feeling down, and you also have limited days

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Comments

Submitted

Fun game! the art is very cohesive. I think it could be fun to use coins to get hints from something like a gravedigger so there's more ways to avoid cursed spirits

Developer

Thank you!! Yes, I really like the idea. We were thinking something similar actually if we ever expanded the game. I think consumable items you can buy could add something interesting depth that I would love to explore down the line

Submitted

Really fun! Definitely agree with what others have said, I feel like my first click was almost always a curse, but at least that gave me info to know everything around it was curse-free.
Love the UI design, very creative to have the description of each body show up in an "obituary", and I really like the look of the "Nights Left" counter. Feels like everything in the UI was chosen super deliberately, and it looks great, bravo!

Developer(+1)

Thank you! Yes my teammate was really clever about the art! My favorite idea of his was placing flowers on a grave to flag it lol.

Thank you for playing and for the feedback, much appreciated!

Submitted

Very cool game the art style is so good. If you have a second, I’d super appreciate a rating back on my game The Last Light

Submitted

This is a fun take on minesweeper. Honestly, it feels more like a logical puzzle than minesweeper in a way which I thoroughly enjoyed. I have to agree that a cursed on your first try is unfortunate and maybe there could be an interesting work around for that either by using the minesweeper generation strategy of the first area be not cursed and generate based on that or a fun gameplay element if the cursed is first. Great game overall! Would love to see it expanded upon further.

Developer

Thank you!!!! Yes, I think logic puzzle is definitely a better way to describe it, I was struggling on how to summarize it quickly lol

Thank you for the feedback!

Submitted

An interesting take on minesweeper that you managed to make enjoyable through the variety of different corpses.

Submitted

definitely more manageable for me than minesweeper. It is quite frustrating turning up a cursed body on your first click but it's not really avoidable. I also really enjoyed the goofy little sound effects, and the Miner character is a really interesting way to uncover the map without bumping into cursed bodies. Congrats on the submission, it's very neat :)

Developer(+1)

Thanks a lot!! 

A lot of other comments brought up some great solutions to the first dig thing that I probably implement if we decide to continue work post jam on this.

And yes the miner is one of my favorites!!! It was mostly a happy accident, I just made it so he couldn't dig up curses because I thought that would be frustrating, but it ended up making the miner have a much more interesting mechanical depth. I feel like theres always a lot of unfortunate accidents in game jams, so its always nice to have a good one lol

Submitted

awesome, wishing you all the best luck with any future work, the idea has a lot of potential!

Submitted

fun logic puzzle. I liked the art and sound design. A little annoying running into a cursed body on your first click though.

Developer

Thank you!!!

Submitted

I played this one for a while, I really liked the gameplay and the art looks great too. I like this kind of deduction puzzling. I did feel dumb at first not understanding how to determine a safe first click, and then opening a cursed one, but it feels like there is just no way around that? As others have said, that does feel unfair to the player. Either the puzzle should allow you to deduce the safe first click, or the game should show a single open grave to deduce the other graves from, or the first click should simply always be a safe one. I think the middle option makes the most sense. Nevertheless, it was enjoyable to play.

In one round though, the judge said there were zero cursed bodies in the surrounding tiles, but I still ended up digging up a cursed body. I don't know if that was a bug/mistake or a mistake on my end, but I didn't understand what happened there.

Developer

Thank you so much for playing and for the feedback!! All great suggestions, and I'll definitely choose one to implement if we decide to take this further after the jam.

That judge bug is weirdddd. I'll play around with it. It could of also been something related to the miner switching bodies around? I'm not sure 

Submitted

There was no miner, so that wouldn't have been it. There may have been a thief in that round, if that could be relevant. Hope you figure it out!

Submitted

I spent a LOT of time on this game. I had tons of fun!!! The different types of characters are very smart and well done, and I cackled at the voices they have XD

I played it so much that i managed to get to the end and ended up in an endless loop of count Vacula praising me hahahaha

Sending a lot of love to this game!!

Developer(+1)

Thank you so much for playing!!!!!

Submitted

Real cool concept! i like the variety of bodies that can be around, it really changes your thinking from one day to the next.
having to just blindly click on the first grave and have a chance to get a curse straight away feels a bit mean, something similar to minesweeper where it moves the mine if you click on on as your first move would be nice

Big fan of the art too!

Submitted

I like the art style. The puzzle has great potential if you make it a bit more deterministic. Currently it feels I need too many random guesses. The count feeling down is a funny take on the theme though, wish I'd thought of that

Developer

Thank you! Yes, with it all being randomly generated it can be difficult to still get the right level of deterministic. I definitely think a safe first would really minimize the problem

Submitted

I really liked the graveyard deduction idea. Reading the obituary clue and checking the burial list made every grave feel like a risky little decision 😄 I got a bit too confident and ended up uncovering more curses than fresh bodies, but the spooky art style and the changing moon gave the game a lot of personality. Fun concept!

Developer

Thank you!

Submitted

It’s an interesting idea—not really my cup of tea—but having played Minesweeper, it would be nice if the game offered some kind of clue to hint at where the curses might be! That way, it wouldn’t be so random, and I think it would be more entertaining.

Submitted

Very fun minesweeper style game.
I would recommend implementing a safe first click, so to at least not lose lives from the first random click.

Other than that, I had a fun time beating it.
You have pleased me mwa ha ha

Developer

Thank you so much for playing! I agree about the first click idea!

Submitted

I liked the visuals.

Overall, it's a pleasant game.

There's a missing button for adjusting the sound - the curse is very harsh on the ears :)

Developer

Thank you!!! We may of gotten a bit too excited with the curse noise lol

Submitted

Interesting entry with very fun deduction premise, well done! Graphics are definitely the cherry on top here. The only thing that bothers me is being able to get a ghost as the first thing on the map which is frustrating because if you get bad RNG you will just die by selecting the ghost first at all 3 rounds. But aside from that the concept is very solid and I really enjoyed your game!

Keep up the good work!

Developer

Thank you so much! Yes I agree, and I think some other comments here have come up with some great solutions to the problem as well! Thanks for playing!

Submitted

Really interesting concept for the count down, got a little lost at first of how to play it

Developer

Thank you! Yes, unfortunately an intro with some explanation was the next thing on our list but unfortunately we just didn't have the time

Submitted

the game is really insane, with  good art style and music, minesweeper inspired but this is so much creative! barely passed the 7 bodies level due to the first cell reveal! so unlucky

Developer(+1)

Thank you so much! Yes luck definitely has a lot to do with it lol, good job on getting so far!

Submitted

The artstyle of this game it’s pretty and well done!

I think the game should explain a little more how to play it, still, if there’s a full release I’d definitely play if.

Developer

Yes, my teammate did such a good job on the art!

Definitely, if I had time to add one more thing it'd easily be an explanation to the game.

Submitted

Really interesting premise for the game, got into round two before I got too reckless and lost. The gameplay loop is one I could see doing very well for a full game. Great job!

Developer

Thank you!