I enjoyed the game, but I found it a bit too easy, I would love to see more enemies, maybe some could even shoot projectiles. The boss was a bit too easy to outlast for the 9 or so seconds, It would be better to make the player beat it, but on the other side, they may not have the bow. Overall, I had a good time and the visuals were great. Good job!
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Dungeon Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1308 | 3.923 | 3.923 |
| Audio | #1474 | 3.436 | 3.436 |
| Narrative | #1733 | 3.154 | 3.154 |
| Enjoyment | #1930 | 3.513 | 3.513 |
| Creativity | #4217 | 3.333 | 3.333 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Each room has a 10-second countdown, or less depending on the items.
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Comments
Nice little game, I love the minimalist art and the color palette ! The gameplay may need some balancing, most of the time I was winning without moving from the center, but it's understandable as a jam game. Anyway, nice job !
Cool visuals and audio, good concept, a bit too easy for my taste, but definitely I see some potential in this game. Good luck!
Fun game! I would love to see more of this game, but focusing on the evasion side more. It's a unique concept!
Honestly really cute game, and fun! The pixel art style and colors were done really well, art for the game was great. I managed to win the game on my first try. Honestly, would have loved it to be a little more challenging, I think it would have made the game even more fun in this case. Speed increases + bow powerups + run in circles was op lol.
Really awesome game! awesome art style i like how the games mechanics were worked into the intro story!
Love the pixel art and limited palette! I think it would be more fun if the enemies moved faster, but more chaotically. You could add a few movement variations in the enemies instead of just following the player so it feels more like dodging. Nice work.
Really cool idea, love the art style! Only thing is that it gets very easy once you get enough power ups. Some ideas could be increasing the speed of the enemies or adding enemies that can attack from a distance. Overall great game!
Finished the game, the art style is incredible and fun to play with those power ups, but I think the game becomes too easy to play after picking up too many of those power ups. In the last few levels I didn't even need to move, the arrows did their job, so I suggest expanding the dungeon's space a bit and have player think how to kill the enemies would make the game richer. Great work!




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