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Down Bad's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2131 | 3.000 | 3.000 |
| Creativity | #3990 | 3.382 | 3.382 |
| Artwork | #4001 | 3.206 | 3.206 |
| Enjoyment | #4136 | 3.029 | 3.029 |
| Audio | #5341 | 2.618 | 2.618 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has a main mechanic of a time stop which has limited use time that counts down (and as a bonus you are kinda counting down the levels as you go deeper and deeper).
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Comments
the art was really good, the whole game was a trip, enjoyed it all the way through,
the boss was a bit on the tougher side, was pretty hard for me to pull it off but i did manage to eventually see the end
i liked the unique levels and all of the unique sprites and music for each stage, super impressive to see such a complete game here!
That was a really cool use of the mechanics. I thought the bounce pads felt like a very innovative way to play and the controls felt really intuitive. WASD + mouse felt surprisingly good for almost everything – I’m gonna have to try that next time I do a platformer.
I also thought the art was really cool and stylish, and there was a nice sense of worldbuilding. The dialogue cutscenes were the perfect length without driving me insane, but while still giving me tidbits of story along the way. Great job!
Really cool platformer game. I had alot of fun playing it. I feel the countdown theme could have been tied much closer to the gameplay. It kind of didnt matter much with keeping counts of number of jump pads, time taken per level and stopping time. But apart from that the game is solid
Nice level design! I was going to say the player can just keep jumping forever, but you added spikes on top! It is very unique, and I absolutely loved the creative mechanics you implemented! Awesome game :P
Fun game, the metal music caught me by suprise lol
I got 1479 on my final boss time.... It was hard as hell ;p, I really loved the game, it has a ton of soul, and it is super fun, I can see the love that made this game
hard to come across such unique platformer mechanics good job on this
Really cool game! i like the idea and how versatile the jump pads are! great job
Fun, the boss was sooo hard. I might've missed a power up? another comment mentions that. the placing is very satisfying though. I think this concept could def be made into a rage game
Love the precision platforming! The mechanics and art are very cute as well
I love the mechanics and concept, would be really cool in a larger game. I do wish the hitboxes were a bit more forgiving though. 67 f.
Loved the mechanics and game design :) Going through hell with jumpers is really funny!! XD
I struggled a bit with the sloth ring level, thought. Enemies that weren't still visible could still launch projectiles at me and they made it kind of difficult to avoid. Despise of that, great game, congrats
I thought the power-ups were crutches until I made it to the boss. Nice mechanics and well placed checkpoints.
Down Bad indeed...............also the rabbit with the clock is such ball knowledge lmao. Great games, great references
This is a cool mechanic, and surprisingly sophisticated with how much you can do with it, found myself getting creative! Some of the checkpoints were quite difficult to get out of but I had a good time with it!
Artstyle is cool! Level timings are a nice touch
Cool platformer. I struggled with the final boss and gave up.
If you weren't using time stop during it, you should try it; it helps out a ton :)
Pretty cool platformer
I really liked some of the art and theming! I couldn’t get past gluttony though, it was really hard to kill the big guys. Cool game idea especially with the way you can use the springs in a variety of ways. The time stop felt like it was really necessary but i felt like I was barely using it… probably maybe a skill issue?
try using the balls with 67
I like the precision platforming parts! The enemies were annoying though.