$3.20! To be honest I just spammed space and R because there's no cooldown, and hopped the bullets had the right color :p It wasn't my first strategy, but it was the one where I had the best result. It was fun, good job!
Play game
Sharpshooter Saloon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1063 | 3.750 | 3.750 |
| Audio | #2440 | 3.208 | 3.208 |
| Creativity | #2790 | 3.625 | 3.625 |
| Artwork | #4770 | 3.000 | 3.000 |
| Narrative | #6357 | 2.125 | 2.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to count your bullets to hit the right coins. There is also an overall theme of counting coins.
(Optional) Please credit all assets you've used
See game page/description for full credits
(Optional) What would you like to be called if GMTK features your game?
Osmago
Comments
V1 would be so damn proud of this game! I really like the gameplay, having to manage your bullets and aim for the correct coins create a good challenge and the skill ceiling that comes with it feels nice. Congratz!
Very creative idea! Spamming the gun feels really fun! I would just count the coins I hit to the score, the misses make you feel bad for always getting negative ;)
Such a simple idea but so addictive! Great implementation, it's the kind of game where you lose track of time playing. Congrats on a great entry!
A lot of fun, love precision games like this! Satisfying to learn and improve at
A very funny arkanoid.
Some VFX and some cool effects would be great.
I guess you could turn it into a roguelike, with abilities and an incremental system.
Simple but fun! I tried several rounds to get a score more than 0 lol
Sometimes the coins and bullets just don't match and as a player I really hope there could be a way to change or decide the color of the coins. It's fun enough to play tho :-D Good job!
Hello! This is a pretty short but far from simole game. There's a lot of things you need to keep track (not in a overwhelming way) , even if you can just focus on your ammos and the coins on the screen. I would add a equalization for the randomness so the same amount of coins appear every time.
Congrats on making the game!
Here's the vod (game is at 1:11:00)
Oh this was snappy! Every animation and effect is just bubbling, and making a revolver wheel have so much personality is very impressive! This really does feel like a game that could be a minigame in a large western game!
If theres one thing I would like, as someone with pretty poor perception skills, it would be to maybe increase the size of the revolver wheel to make it easier to see. And talking about scale, maybe having the coins be even bigger as well, or maybe making the lesser worth coins bigger and keeping the gold ones smaller?
Either way, this really felt great to play, and one of the most unique games I've seen in the jam as well! Great job! :D
Really inventive and concise game loop, felt really satisfying when nailing a bunch of shots in a row or juggling a coin with the wrong bullet until you get the right one in the chamber, great job!
Honestly, this felt very satisfying to play. I felt like Arthur from RDR2 shooting all the coins :D Just 2 small notes - maybe a bit of a shooting and reloading cooldown, because I just started levering the gun at the coins at one point :D But honestly, this felt like a fun little arcade game I'd play to kill time, very satisfying when you jump around the coins and hit them all with the correct bullet. W game!
I really enjoyed the flourishes in this game. The shot was satisfying to hit and have my coins keep bouncing, the little animation when your coins are tallied. Really nice work!
interesting concept but i wold like to have more time for one game. Fun game
As other commenters have mentioned, there is a lot to keep track of and you aren't give much time to do it. That said, the simple act of shooting the coins is very fun, due particularly to the sound effects. Nice entry!
I thought I was doing super well until I saw the coins subtract from my score... ended up getting 2.50. Engaging concept!
Good game, its a little complicated but the idea is fun, I suggest you build upon this more after the jam, it gives kind of a fruit ninja vibe.
Well executed! I think the aim could be a bit more forgiving, and starting the player off with all 3 coin types and all 3 bullets is a lot to do at once, so maybe a more gradual difficulty curve would be good :)
Now that you mention juice, I didn't even realize I didn't put in screen shake or hitstop! Probably the game was ok without it.
Your point about the many things to keep track of is something I hadn't thought about... With the theme being about counting though, I did expect some mental stress on keeping count of something. Thanks for the suggestion, I'll tinker with it!






Leave a comment
Log in with itch.io to leave a comment.