Great job using the constraints of the jam. I particularly liked the clarity of the green column acting as the final obstacle. I noticed all the minerals flashed when you only hit one of them - in Godot you can either check "local to scene" on the material resource, or call `mysprite.material = mysprite.material.duplicate()` in _ready() to avoid it in the future!
Play game
Toxic Tunnels: Deep Dive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #509 | 3.979 | 3.979 |
| Narrative | #2270 | 2.979 | 2.979 |
| Audio | #2822 | 3.125 | 3.125 |
| Artwork | #3236 | 3.375 | 3.375 |
| Creativity | #4534 | 3.271 | 3.271 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can only stay down in the caves for a limited time, indicated by a countdown timer.
(Optional) Please credit all assets you've used
https://venoxxx.itch.io/dungeon-toolkit-2d-platformer
https://otterisk.itch.io/hana-caraka-base-character
https://managore.itch.io/m5x7
https://kenney.nl/assets/category:Audio
https://anokolisa.itch.io/basic-140-tiles-grassland-and-mines
https://filmcow.itch.io/filmcow-sfx
https://pixabay.com/sound-effects/film-special-effects-heavy-boulder-thud-515257
https://leohpaz.itch.io/rpg-essentials-sfx-free
https://tallbeard.itch.io/music-loop-bundle
https://pixelfrog-assets.itch.io/kings-and-pigs
https://pixabay.com/sound-effects/film-special-effects-old-mine-ambience-200677/
(Optional) What would you like to be called if GMTK features your game?
Avienne






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