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A jam submission

999: Escape the LabyrinthView game page

Submitted by Bitreeq — 2 hours, 38 minutes before the deadline
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999: Escape the Labyrinth's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14943.9063.906
Narrative#18263.1253.125
Enjoyment#18493.5313.531
Audio#23943.2193.219
Artwork#39473.2193.219

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The entire game revolves around a 999 countdown.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Bitreeq

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

The aesthetics are instantly evocative of old school dungeon crawling RPGs, I personally got vibes of Wizardry Variants Daphne when playing. Incredible exploration of the jam theme and I can't wait to come back to play it when the jam is over and I can sink more time into it. The first puzzle I came across with the numbered floor tiles had me exclaiming out loud once I figured them out (really nice touch having the numbered tiles on the minimap so you can plan your route). It very naturally felt like I was outsmarting the system once I started stepping on tiles in sequence, but that was exactly what you were going for and intended I'm assuming. Just really well done and with a ton of potential to be expanded on!

Submitted(+1)

This one was a Dad special, he loves DRPG's and we watch him play them sometimes so we did that here. He loved it. The way you implemented the countdown into everything was genuinely mindboggling. This is goals :)

Developer

You're going to make me cry... Thank you for commenting and im so glad he liked it 🤍🥹 

Submitted(+1)

So so so creative and polished! Wow :0

Submitted(+1)

Oh my god, this is such a creative take of the theme! You successfully integrated the "countdown" mechanism into every action of the game, from moving to fighting and even changing the soldiers' compositions based on the step. The atmosphere was built really well; it made my heart skip beats continuously while running in the labyrinth. I really enjoyed this game!

Developer(+1)

Thank you for playing and the compliments 🫶

Submitted(+1)

Really creative interpretation of the theme! I really liked the step countdown/puzzle aspect, and the battling was neat with your soldiers changing based on steps. I did find the movement a little nauseating at first, maybe if there's a way to smooth that out while keeping the integrity of the grid layout? Either way great job, was a fun play :)

Submitted(+1)

You really integrated the step countdown mechanic into every aspect of the game, that's so cool! It's super impressive that you managed to build both a full dungeon crawler and a turn-based battle system.

During my playthrough, I found that it was actually more worthwhile to spend my steps navigating around the enemies instead of fighting them, since combat usually spent steps much more quickly. I did end up getting stuck on floor one already, I defeated all the enemies on the first floor and found a key part, but I couldn't quite figure out how to open the "x2" door and unfortunately ran out of steps there.

Though, I really enjoyed my time with it. Great job

Developer(+1)

Thank you for playing and the kind words, im glad you liked it 🫶

Yes it was intended that the player should avoid enemies usually, but what I messed up is the enemies and how they patrol, their density, etc...
And for the x2, im really sorry this was a scrapped idea but I forgot to remove this specific door. It was supposed to open when having double digits in the count down, but at the time I only used odd numbers for doors/tiles. So now the x2 door only opens when there is double odd numbers, which is a terrible idea and unintuitive, I apologize if it discouraged you 😣

Submitted(+1)

crazy art done in 4 days! i like how everything is connected to the countdown. great idea

Submitted(+1)

Genuinely super creative mechanics, knowing that R counts down without moving really helped as well, also very cool style felt nostalgic

Submitted(+1)

This game is very cool and so elaborate

I saw your message in discord and decided to play here cool everything from the very beginning I really like the visual component definitely you get your high rate high rage

Submitted(+1)

This game is so polished i like the turn based combat good job.

Submitted(+1)

The soldier system is such a clever way to include the Jam's theme into turn-based combat systems, Just a perfect mix being able to control them by pressing R and rng from enemy's attack.  

Submitted(+1)

The begining i so scary with the creature runing on us, I jump out of my chair ^^'

I like the Persona vibe of the fighting interface 

Submitted(+1)

This is super interesting. It was a lot of information at the beginning, and I felt a bit overwhelmed. I loved the concept though, and playing a dungeon crawler was super unique and felt really fun. I didn’t do a great job lol - but it was fun nonetheless. I had already gone through most of the timer by the time I felt like I kind of understood what was happening. I still wasn’t fully sure if I should be attacking with certain heroes depending on the countdown (like would they do more damage, etc?) - or if the countdown just dictated which heroes were available at the time. It’s super interesting though, and a great concept. This one was fun. With some QoL and UX enhancements it would be amazing. :)

Developer

Thank you for playing and for the kind words 🙏
Yup the countdown just indicates which unit is available. The game loop is supposed to be the player asking themselves if it is worth it to reduce X amount of steps to get a certain composition. Because a lot of time it ends up being net positive.

But I have learned, I probably shouldn't make games like this for a game jam. You guys went for the jrpg route too but were so much more graceful and compact with it!

Submitted(+1)

The core mechanic is so cool and unique ! Out of all the games I've tested so far I think this one is the most creative in this year's theme !

Submitted(+1)

What a fun game! I got the first key but then got stunlocked between two number 8 keys and the game crashed. I was surprised at how fast the unit types became second nature and I was blasting through combat. Very well implemented! The puzzle on the second floor felt a bit too hard given you cannot see what is coming on your next step, it would be nice to have some leeway on how much ahead you can play. Great job on your game!

Submitted(+1)

Really unique and felt very polished.

Submitted(+2)

I love how the game is simple and have the combat system is cool is fun to play 

Submitted(+1)

This one has a lot of charm to it! I love the gimmick that the numbers of your step count change you party and the world arround you! Neat  concept!

Submitted(+1)

It is really unique and it matches the theme really good keep up the great work

Submitted(+1)

Clever game, the combat system is really unique, but unfortunately I wasn't able to finish it due to a softlock in a battle as my step counter got stuck on an even number and I wasn't able to end my turn. Fantastic idea.

Developer

Thank you for playing 🙏
You can use the R button to reduce the countdown by one, even in combat. I only mention it once though😓

Viewing comments 22 to 3 of 22 · Next page · Last page