The game is very original; I really like the gameplay! I find it super fun to play—it makes me want to play again! And I really like the ambient music.
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Fire Keeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1407 | 3.455 | 3.455 |
| Enjoyment | #1896 | 3.523 | 3.523 |
| Artwork | #1950 | 3.716 | 3.716 |
| Creativity | #4403 | 3.307 | 3.307 |
| Narrative | #4897 | 2.375 | 2.375 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The campfire in the center has a countdown that represents how long the fire will burn. When the countdown reaches 0, the fire goes out and the game is over.
Comments
I really like it!
It's simple enough to a point were it doesn't need any tutorial (the little icons in the corners are literally enough). The balancing is pretty good, you manage to survive for quite a while, but not long enough for it to become boring. The art and music are awesome. Also, in some way the game is kinda the reverse of my game lol. :D
Good job!
Awesome game, the music is perfect, the art is cool too, short but very interesting and at the beginning I thought I could easily get through it, but then such a crowd ran out on me that I don't even know how to fight it.
A really staightforward game, and a simplicity that just simply works really well, In fact i was chilling n vibing playing with one hand, (and gosh, i love that auto attack gameplay decision, thank you) until all of the sudden 6 opps jumped on me and my campfire countdown went from 60 seconds to almost 10. The only thing i could say, more like a possible suggestion, it's that "what if you could pile several woods at the same time, but the more you pick, the slower you move". I mean, it actually works really well with the actual decision, but may be this possible change gives the players more choices of strategy,well just leave that in the air, it's your game after all. Good work guys!!
lasted 218 seconds.
very simple but strong idea and done really well. great work!
Someone before mentioned Don't Starve vibes, and I totally agree. Simple but challenging gameplay, I had a lot of fun. I have a thing for colors and sounds, and I enjoyed the use of both here!
The water ghosts are very cute. Do I succeed if I reach a certain amount of time with the fire lit or does it go on forever? I liked the progression from relaxing firekeeping to frantically running around and bumping into trees.
Interesting idea.
I also got a Don't Starve vibe.
It would be awesome if there was some kind of difficulty curve and more variety. Also a volume slider.
Overall, good work!
I think that was the better executions of simple and fun gameplay on the jam! The core mechanic was simple, but the overall atmosphere and thematic of it all made it superb. I also think that the balance was just about right. I tried to cheese it at some point and collect only the firewoods but it didn't work D: Good job!
This was a relaxing game at first, but it gradually turns into a tense survival challenge. I really liked the visual style, it has a lot of personality and makes the whole experience feel cozy. Once things start getting hectic, though, it can be tough to recover, so having a rare emergency ability or temporary boost could make those intense moments feel a bit more manageable. Overall, it's a fun and memorable game with a great atmosphere.
Hello from Discord!
your game turned out to be very addictive, I chopped 50 examples before I missed the moment that I had 5 seconds left on the fire lol
I liked the style of the game, it reminded me of the game Dont Strave Together and its mechanic with the fire, when a shadow hand reaches out to put out your fire
I would like to see your review of my game if you are interested in playing it
Nice little game. The gameplay loop was solid, but I feel like it lacked a bit of variety. You did get the difficulty curve perfectly tho, wich is something many game jammers struggle with. Good job!





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