Incredibly polished for a jam entry. The amount of systems and the fully working deck‑building loop are seriously impressive. Charming presentation, great structure, and tons of potential to grow into a full release. Fantastic work!! :0
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That Time I Had To Battle A Cute Time Wizard While My Life Is Ticking Away's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #616 | 3.690 | 3.690 |
| Creativity | #819 | 4.086 | 4.086 |
| Enjoyment | #1152 | 3.724 | 3.724 |
| Audio | #1768 | 3.362 | 3.362 |
| Artwork | #1876 | 3.741 | 3.741 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to manage various countdowns, such as the attack countdown and health countdown for each unit you place, which affects the interactions between different cards. Your own health is also on a countdown and decays over time.
(Optional) Please credit all assets you've used
https://managore.itch.io/m6x11
https://game-icons.net/1x1/delapouite/backpack.html#download
https://game-icons.net/1x1/delapouite/chest.html
https://game-icons.net/1x1/sbed/electric.html
https://www.shadertoy.com/view/XXtBRr
Comments
This is a very complex game, the story is really funny and the gameplay is really well thought out! Even the final boss card fit the game perfectly with its absurdity, although it was too easy to neutralize with a single card. The only thing I can suggest is effect cards, like maybe the alarm clock could hasten all your cards and an hourglass could slow down the card in front of it. This was already done with the inventory items but having cards have unique effects like that too could add the game a lot more depth and make deck building really interesting
The tutorial also made me really jealous, great job!
I was not expecting to see such a complex game in the jam. Your work is so impressive as you managed to come up with a totally functionnable Deck building card game in just a few days. I had a blast testing it, will definitely follow the evolution!
It is so cool, the story and gameplay is so fun! If you would improve the artwork you can totally publish it publicly.
very charming game! i really appreciate you including the tutorial. this is a great concept for this theme and i'm excited to see how you expand on it post-jam!
Insane amount of work for a 4 day jam, nice game loop and a crazy well made tutorial, gj guys this is a great game and could potentially be polished and released as a full title. gj!
I like the idea and the execution was excellent,
fun card game(didn't expect Jojo reference lol)
very creative idea that is well executed! the music is so good and reminds me of RPGs. i love how playful everything is overall :)
So I managed to beat it, I do have to say i really like this take on a card autobattler, i adore that your cards dont last forever, even the op ones can be powerless at times, and it really prevents complacency with your card choice, with there obviously still being some more preferred choices, i always preferred to use the monkey and timebomb for their frequent attack and pretty decent damage, but it is possible to just not have them at all, so it makes you improvise. I really like the silly but nefarious personality of the witch, and the fact that she only tries hard because her lunch is coming up. the art is pretty good, some of the card designs could use adjusting and refining but most of them honestly convey their function well even just at a glance, but the inspect feature is great too. it is a nice and short game, but i'd love to see more out of this concept, it is seriously the most fun i've had in a card autobattler, really good work!
Wow! We're very very happy that you like our game idea !! I'd like to expand upon the concept eventually for funsies, but the more cards you add the more difficult it is to create a balanced meta of different decks, especially with how different cards interact with each other in terms of which card attacks first, blocking attacks, cost efficiency etc. Thanks for the feedback and comment !!
Fun autobattler game. The tutorial was well done and I liked all the different types of cards. I liked the vibe of the game which the music really helped with. Good job!
The wizard started attacking me while he was talking about the tutorial and I don't think that was supposed to happen ^^' They killed me before they finished the tuto.
Your game's avatar is the main reason I clicked on the game :))
Even in the tutorial, the witch also got a lot of facial emotions.
You also have the JoJo ref in "the world" card, I think your team watched a lot of anime right? (so do I ) :))
Nice game, well done for the game jam. I hope it will have an update version in the future
clicked on this game cause the title was giving niche isekai vibes and judging by the logo stylization that may have been ur intent. i love the evil (but cute) time witch and i could play this on and on forever. very good take on the theme!!!! also i love the swirling goop background #awesome
yes absolutely I pitched the title because it was long and funny (Oh what I would give to hear Mr. GMTK read it out (the logo would have been more stylized if I had more time ;-;) ) I also love the swirling goop (100% balatro inspo that game looks so good) background and the cute time wizardwitch (don't ask why it's time wizard in the title?? cuz I don't know !!!) #thanksforthecomment !!!
Nice autobattler! I like the right click to get a better up close description of each card. Monkey is my favorite lol
This was one of the best games I've played so far! A couple of things:
I think there may be a bug in the tutorial (or I'm missing something) as I got stuck but when I came back and read other comments I played the game and it worked fine.
The art and concept of each card is so cool and thought out, I kind of wish it was slower paced so I could have the time to really look at and understand what each card is/does. (I know that's tough given the theme).
Well done!!!
One of the best games 0//0 I'm honoured truly !!! There IS a bug in the tutorial, I'm glad it worked fine afterwards. We would've made the game a bit slower paced, but didn't have time to implement the system ;-; (Inspecting a card does pause the game though [unless it doesn't?? which might be a bug??? I haven't encountered it). Thank you so much for the comment !! It makes us super happy :D
Cute witch. Tying all the gameplay elements with time really made it a unique. Reminded me of clash royale somehow. Good stuff
Awesome game! :33 i like big ben
I sucked at getting the treasure room but was able to beat the final fight after a few tries. The UI scaling is a bit small but it's manageable... I really like the concept of needing a time travelling license or you'll disintegrate. the witch is very cute. nice job!!





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