Submitted
The 10th NightPlay game
Mock-Mock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3 | 4.754 | 4.754 |
| Enjoyment | #9 | 4.574 | 4.574 |
| Artwork | #412 | 4.328 | 4.328 |
| Audio | #771 | 3.656 | 3.656 |
| Narrative | #1544 | 3.230 | 3.230 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level has uniqe conditions to the countdown
Comments
I was so happy to see this ranked 3rd for creativity. Congrats! Deserved! Long live PICO-8!
Submitted
Sour Tin Racing🎉 Your overall rank is #116 in GMTK Game Jam 2026! Congrats!
You can check out the full rankings here:
https://docs.google.com/spreadsheets/d/11Uo-r_CZpdNbQIQ-6rUAqRA1puL9qeDmhVOb8oPP...
Even though GMTK doesn't provide an official overall score, most teams put effort into every category. We made this ranking by averaging each game's category scores so everyone can easily compare their overall performance
Submitted
Have Manners!Awesome awesome awesome. Really deserving of the high ratings. Lets you feel super clever via puzzles with excellent 'aha' moments, especially some of the later levels. Really appreciate that there was minimal handholding throughout as well, really shows how well designed the puzzles are.
Submitted
10 Days 'til WinterThis is probably one of my favorite games of the jam. All the different puzzles and chaotic win conditions made it super fun to solve each level, and reminded me a lot of Baba is You. That CRT effect is also super cool, and I’ll definitely have to learn how to do that for some of my games. Awesome job!
Submitted
The Count Goes DownI love how the game escalates from "touch rock" to "BURN THE TREES"; the different victory conditions really kept me hooked, and the cute Pico-8 style works great for it! Great work!
Submitted
Merge ConflictHere are more countdowns than in any other game in jam! Amazing! 5/5/5/5/5
Submitted
71 Safe StepsLoved it! :3 Was like a little wario-ware game for me that I really enjoyed figuring out what the gimmick was xD! Loved the wire level especially! Lots of polish on the sfx, visuals (crt on pico 8 is very new for me) and doing so many implementations for counting down is crazy work!
Awesome game, no notes! x3
Submitted
Golfing Down The CountsI'm really impressed. Such a simple, charming, and fun game!
Great use of the theme. I like how each level feels unique and surprising. Awesome how much levels you created in this short time. I especially liked the level that broke the 4th wall by going into the counter!
Some feedback: I usually play with WASD. A little soundtrack would be nice. More feedback for when the counter goes down - char sprite flashes once or the counter itself. How about a little easter egg in the last level - if you exit the game window to the right via the pipe there is a hidden level :)?
Had a lot of fun playing. :)
Submitted
Count Down Townim assuming you mean the weird ESDF controls instead WASD, yeah thats a twerk pico-8 has. I value the feedback about the counter. Post jam version will have more visual feedback, more secrets and a H̶̯̓̓i̶̧͙̍ḓ̶̨̎ḍ̴̾̆ē̷̙n̴̲̓ ̶̺͛͠L̶̳͆̒e̵͚̫̓v̴̻̄̈́e̵͓̿͛l̵̟̣̃͝. I dont know about the music but I will see what can be done. Thanks for playing!
actual amazing game, there's that sort of whimsical spookiness to it that makes me compelled to know about this lil guy, I'd definitely play a full version of this, perhaps with a wordless storyline. The puzzles themselves fundamentally aren't unfamiliar, but the way they're implemented in this game is really entertaining and feels fresh; I looked forward to seeing what the next stage's puzzle would be.
Cute visuals and SFX! The lack of bgm does add to the spookiness in a good way, but it would be a nice addition to have something to listen to while playing (maybe at least during the early exploratory stages) :)
Really great work!!
Submitted
Drop! Crazy StyleIm glad you noticed the rather eery side of the game. In hindsight I should have added more little hints and secrets revealing the "dark side".
I dont now exactly how to expand on this game since for me the charm comes from the small lenght of the game. But making more games like this one with even absurder and whimsical.
Thanks for noticing what others didnt, and for playing :)
The Good: Wow, I must admit, each level did have their own way of solving them, and they weren’t too hard to work out. And it’s a well-polished Pico-8 game all around.
The Meh: I just wish there was a bit of music just to mix up the sounds of moving around.
Post-Jam suggestions: The only thing I’d add would be some music, and maybe an in-game timer for speedrunning.
Submitted
Dungeon of the Red Mist






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