Really cool assets, your visual treatment of them reminds me of BOTW! The character controller feels good too, it's fun to roll around and I was kind of sad I can't roll while the princess is following haha. Overall, nice work!
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Princess Panic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #335 | 4.286 | 4.286 |
| Narrative | #710 | 3.619 | 3.619 |
| Audio | #1324 | 3.476 | 3.476 |
| Enjoyment | #1679 | 3.571 | 3.571 |
| Artwork | #1830 | 3.762 | 3.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The princess' heartbeats countdown to her monster transformation
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Jerry Aviles
Comments
Awesome game, really well executed. The music, art style, and story work well to create a lot of charm. Also, the gameplay loop was fun too. Great work!
This is really well done. I love seeing devs that aren't afraid to use assets in order to deliver the vision and you absolutely nailed it. Nothing felt out of place. This was very cool. Thank you for submitting it 💋✨
Very impressive game, especially the presentation! Loved the black and white aesthetic with communicative splashes of color. I think sprinting made the game a bit too easy, but the timed dodge mechanic was really cool.
Great job!
Hey - you commented on my tiktok about my team's game so I came here to check yours out - I had a great time! This is one of my favorite and most creative themes Ive seen so far this jam. There is elegant design in the princess being your enemy, yet the beast is necessary to use to be able to progress. That beast does not give you much chance to run away either, so it feels properly threatening. The boss fight was tough. Really enjoyed, nice job!
this concept is so cool!! i love that the princess is also your enemy haha
i really liked that you needed to use her evil form to clear obstacles too, this is such a great use of the concept.
Funny and clever concept! Running away with her or running away from her, both enjoyable. Great job!
Neat take. This somehow felt cozy and yet not, lol. Not sure how to explain it. I liked the mechanics here. As others noted, Reviving's broken, but that wasn't a huge deal after I figured out what I was doing.
This game is awesome! Definitely one of my faves of the jam. The music and visuals were great. It felt emotional without being slow. I actually like it better without the sprint button. I had to restart from the last level because the reviving broke but it was worth it. Dodging at the last second for a pile of golden orbs felt really satisfying too.
It's a lot like my game too with the beast transforming on a timer!
Enjoyed it a lot, great job! For some reason the dodge wasn't working for me but managed to get through by sprinting. Had some issues in some locations with the camera but thats expected in a jam. Well made for a jam! (i really liked showing the title when you die and restart the level, was a nice bit of polish that i will be stealing.
Would love to see where this goes if you put more time into it after the jam.
Thanks for playing! I actually forgot to disable the sprint button from the character controller I used so that's hilarious 😅. That issue happened once in all of the play testing and I could never replicate it. And then as far as the title goes that was a happy accident and then I also really liked it so I kept it in!
I really like this game's idea. A princess that turns into a monster isn't something we see very often. Although it does get a bit confusing at times. What am I supposed to do? Especially those wheels that I have to turn by pressing E repeatedly and not holding it.
The system of the princess transformation is really cool and creative and I think playing around the timing is enjoyable. I wasn't able to complete the game however because, at least on my computer, it lagged a good amount which made dodge rolling her difficult as often it woudn't read the dodge roll input, I do think this was just on my end however.




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