I fell in love with this little adventure.
It seems one could almost run it in LucasArts-mode without lethal combat, just letting the players explore the going-ons in that bubble of ice, water and snow.
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I fell in love with this little adventure.
It seems one could almost run it in LucasArts-mode without lethal combat, just letting the players explore the going-ons in that bubble of ice, water and snow.
Just leaving this here:
https://monstermind.substack.com/p/taking-inspiration-from-point-and
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Maps & art are great. Incredibly economical use of space- from the varied hexes, to the plethora of bestiary entries. Loved the faction play here too, felt very much alive! Fantastic work!
Always good to see a hex crawl. I think you nailed it. Also, I like that bestiary a lot. I specifically enjoyed the Furlin.
I’m wowed by how much you managed to fit in here and everything is so clear! This would be so easy to pick up and run for 1-2 sessions with little prep. Great stuff!
Great stuff, this will be really easy to read and drop into a game, the locations are evocative and fun, with some fun characters and creatures, could easily spend a while in this setting and is perfect for a mini-campaign or a nautical game!
Such clean layout and presentation, it looks really polished, it inspires me to think about layout and scope a lot more!
A lot packed in just three pages! A lot of encounter, a nice marine hexcrawl, and even a dungeon... Feels like a very complete adventure.
"Words on the Rime Wind" is a hex crawl, dungeon, small bestiary, random encounter table all rolled into one. The author expertly tucks all of this very game-able content into a very small space for use with any OSR-adjacent game.
The use of black and white public domain artwork blends perfectly with the hand drawn hex crawl map. It all works together well. (I love the hex map. It's charming and simple in the best possible ways.)
This is a stellar entry. Fantastic work!
Enjoyed this - a great hex crawl, environmental and resource challenges. Locations, NPCs and antagonists all ooze flavour. Particularly liked the bowhed whale - I'm a sucker for a giant chatty creature.
impressive job to make just 3 pages. Good travel rules and could work with any games that fits well with the frosty vibe.
You write very effectively, providing a quite grandiose adventure in just 3 pages. You even included a full set of travel rules! It's probably possible to run a multi-session adventure in this region. Mad respect :)
Excellent job. The module feels quite fleshed out despite only being 3 pages. Having blank hexes along with a well stocked encounter table makes the module feel big but not cluttered, I can imagine some nice beats between scenarios.
Additionally, I think the Wind Effects table is cool. At first I thought the party might not interact with it more than once after learning they can't leave, but the mix of good/bad effects might bring them back (I could also see a party low on rations taking advantage of the perimeter winds as a quick way to travel, should they want to go counterclock wise)
A lot going on here! I love ocean and artic settings and this one really has a lot of nice content. The hexcrawl map looks really good, I love the little arts. Poor Børt looks sad ☹️
Great little arctic themed romp! Packed full of little bits of adventure. I can really see how a bunch of enjoyable interactions might unfold all throughout the read.
Hexcrawl, a deranged ice wizard, warring factions, a killer whale that stalks the players. I'll give it a comfy spot in my collection!
Now that's what I'm talkin' about! This is great stuff - a hex crawl, a little dungeon, a bestiary, and some excellent locations! No muss, no fuss.
18: An iceberg riddled with tunnels and caves houses 40 furlins. They will trade, but their food is not palatable and their tools are shoddy. Svorn, their shaman, worships a polar bear god. Crudely carved totems of bears can be found everywhere. Hidden in the caves are idols to Orskandur, the killer whale, who is worshipped by an apostate faction.
Tell me more about these ice goblins and their material culture! I want to meet the apostate faction that loves the death-bringer below the waves. They are the kind of people I imagine my own Outel might hail from - a proud if diminutive group.Love the look of this, and the interconnectedness of the locations!
Nice work! There's so much packed into this adventure! Love the ration/resource managed baked into it. A little bit like Endurance (the board game) but as a TTRPG.... with seal folk ice zombies. :)
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