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A jam submission

Orobus OrdainsView project page

A deadly Cairn2e adventure about snake, cultists, and a god devouring time. Designed for the App.x N Jam 2026
Submitted by ASpinosaurusNamedSimone — 3 days, 4 hours before the deadline
Rated by 35 people so far
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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

snake themed adventure is a subgenre in itself, and this is one of the best snakey sumsission

Submitted(+1)

Love how much this trifold is an explosion of red! The logo is also super cool, even though I read “Grobus Ordains” the first time around :D

Submitted(+1)

A super cool snake-y adventure! I reaaaaally dig the hand-drawn map, it is evocative and very well done. The white on red scheme is bold, but reading ended up being ok. The antagonists are thematically strong and their stat blocks look OK (I only have theoritical Cairn knowledge xD) One thing that I had a bit of trouble to understand is when are the players intervening? After the six kidnappings or before? Because the boy is present at the place of the ritual so I think they arrive on the last day? Nothing that a GM couldn’t figure out or improvise anyway.

Developer(+1)

Thanks for the feedback! The six have gone missing already, as you can see in the "about the missing people" section and rumors table. Sorry to see it didn't come clear, but yeah, I thought this adventure to be an investigation + dungeon crawling run against the clock. At midnight, the boy will be sacrificed as well and Orobus will be free, unless the players manage to stop the cultisssts

Submitted

Thanks, reading it again and now it is clear, so that was on my side 🤣

Submitted(+1)

Really enjoy the art and design for this one. You pack so much game into this pamphlet. Very impressive! Definitely feels ready to pick up and go.

Developer(+1)

Thank you a lot! I had to delete some parts cause I wasn't able to fit everything inside the pamphlet in a readable and gameable way, but really wanted to deliver as much as possible. Really glad you liked it

Submitted(+1)

Great map with lots of charm (particularly the leaping eels), and I adore the absolutely luscious blood red coloring throughout! Combat was plentiful, but not overly lethal.

I don’t think anyone will ding you too hard for any existing grammatical errors, since none were so bad as to interfere with understanding. A very solid entry!

Developer(+1)

Thanks for the kind words!

Submitted(+1)

- Killer art and map! (The white text on red bg is a touch tricky to read in the longer paragraphs - but it really does look good). 

- I like that there's a bit of a looping path in the dungeon! Looks like it would be very fun to get to the table. 

Developer

Thanks for the feedback! I understand the white text on plain red background isn't very reader friendly especially on devices, I Hope the b/w version is more easy on that regard 

Submitted(+1)

Love the map! Super evocative and well laid-out. As other's have mentioned, the lore is a bit front-loaded, but the NPCs and locations are well fleshed-out. I could visualize the Founders' story like a movie moment in my head! 

Submitted(+1)

I love a good cult, and a reptile cult? Even better! Solid design and nice map. For my taste you could have spent some more real estate on fleshing out the dungeon and reduced some of the up front stuff. But all in all nobody's having a bad time rooting out snake cult! 

Submitted(+1)

A striking red for a pamphlet module? Yes please! 
Such a fantastic module for a classic fantasy setting! It checks everything...city built on top of monster's prison where it is trying to break free, cultissssts, human sacrifice, cool dungeon map. The Orobus rhyme on the back also strengthen the theme.

Developer(+1)

I'm glad you liked it, I honestly feared the red background would be a little too much but it seems it was instead one of the most loved factor of this module. Thanks for the kind words!

Submitted(+1)

Nice color combo. Short, sweet and concise adventure!

Submitted(+1)

I love the color and font choices. The cover art and map are both excellent. I love a human sacrifice ritual adventure. 
I will say, when reading the poem, I was like, "Elves only have to give three blonde hairs but you have to kill two dwarves and a human baby?!" I see later you clarify the elves must die as well. Maybe change it to "it orders us to bring / three elven heirs, dying." 
I like that your NPCs have personality characterizations. 
I really like the dice icons you used and appreciate that you clarify which rumors are true and false. 
A lot of the information in the About the City, section is superfluous or redundant.  Could be tightened or replaced with other information if needed. 
In the Three-headed snake section cultists is misspelled. 
I think it would be worthwhile to develop the climactic ritual chamber battle settings a bit more. Is there high ground, cover, can Orobus cause an earthquake that makes stalactites fall, etc.  Maybe there are baby snake guards or the cultists are murdering the sacrifices with venomous snakes or turning into snake men? 
Everything feels very true to the theme and the Appx. N/OSR genre. I think it would be super easy to pick up and run this as written. Great work!


Developer

Thanks you for the deep analysis and for the feedback! For the elven sacrifice, I decided to use a synecdoche cause I liked the rhyme, but I get what you're saying. And for the ritual chamber, I thought there was not much space left but you're absolutely right I could have put some more flavour in that. 

Submitted (1 edit) (+1)

You had me at Cultisssssst 🐍

Developer

To be honest, credits to AndrewWriteGood for that

Deleted 55 days ago
Submitted(+1)

Everything glowing about this that I wrote still stands but there's a technical thing I've spotted which others haven't noted. Not sure if it's a font problem or a paragraph styles issue that happened in late edits but the first letters of some paragraphs didn't pick up the same font used in other places where the first letter is a blackletter font. This seems to effect only the first column of text in page 2. For example, "Surrounded by fertile fields" doesn't have a fancy S in "Surrounded"

Developer(+1)

Thanks for the comments. Unfortunately, I had to made a change right before deadline, and that adjustment resulted in ruining the layout, causing that problem and others to appear. Thanks for the feedback, I will adjust everything asap in file not to be rated 

Submitted(+1)

I understand that must have been absolutely infuriating to notice too late. I did really enjoy this one and hope for great things for you!

Developer

Thank you! Yeah I was really happy with my submission until I saw that couple of mistakes. My fault, had to check before, but I was really tired from my job and didn't check again for corrections needed. It will be an important lesson for next time

Submitted(+1)

Two words: Extremely Cool

What an incredibly bold layout choice! Eye catching, inventive and dripping with style!  As others said, the color is excellent and the imagery is delightful. The map too is fantastic! Love the way this looks!

Submitted(+1)

Dig the use of color, the map and cartography. Someone else already mentioned the overset text.  Rumour table seems perfect for stalling overly heroic Players. Looking forward to running it.

Developer

Thank you! Yeah unfortunately I was in a rush and didn't notice that, it's something that definetely need to be fixed (even though the missing sentence isn't that relevant, just a "the mayor calls for help!").

Submitted(+1)

Absolutely wonderful art and writing. I love how you make red color is really dominant. I love the Orobus rhyme, it gives me a goosebumps reading it.

Developer

Thanks for the kind words! I don't know why I chose to go with red honestly, I just did the logo and felt it was the right colour for this adventure. Glad you like that

Submitted(+1)

The design of the title is so cool. I feel like it works on so many levels! The details on the map are also so helpful. This seems like a fun adventure!

One technical thing: it looks like some text might be partially cropped off at the bottom of the “background” section. Either that or there’s a weird artifact that looks like lettering? 

Developer(+1)

Hey, thanks for the comment. Unfortunately, that wasn't planned. I made some final template correction right before the deadline and didn't notice that untile you pointed that out. I'm gutted I didn't notice, but yet nothing I can do now. I will adjust that as soon as the jam valuation ends.

Submitted(+1)

Visually, I think it's an incredible piece of work, and it makes very efficient use of the space. I like adventures where, if the characters fail, it opens up the possibility of extending the adventure, raising the stakes.

Developer (1 edit) (+1)

Thanks! Yeah in case of failure there would be room for a big campaign. Sealing the God again and restore the city of Hexatia would be a very heroic mission to accomplish. 

Submitted(+1)

Cool stuff. That map really sells what’s going on here. Love how efficient Cairn is at delivering this stuff, really lets you focus on the vibes and give the exploration some space to be. I love that the crone curses you for not bringing her specific potpie made by her specific favorite inn keeper. Karen the crone wants to talk to a manager!

Developer(+1)

Thank you! I'll eventually write an adventure about the old crone's curse. She really wants that potpie 

Submitted(+1)

A solid adventure for Cairn or other OSR games! I love the isometric style map. Nice layout and a fun adventure.

Developer

Thank you! Glad the map delivered the vibe and theme 🐍

Viewing comments 23 to 4 of 23 · Next page · Last page