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Black Hole Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #1 | 4.000 | 4.000 |
| Theme | #5 | 4.222 | 4.222 |
| Fun | #7 | 3.611 | 3.611 |
| Overall | #9 | 3.467 | 3.467 |
| Sound | #18 | 2.833 | 2.833 |
| Art | #26 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Wormholes and black holes are characterized by singularities. Both are important components of the game.
What Game Engine did you use to make this game?
Godot
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Comments
Whoa this very creative take on the theme. Love the 4 black hole sucks mechanics. Wish there are more levels. Thank you for the game!
I'm really glad you like it so much!
The meteor chunk level did not really jell well with the mechanic and i got it stuck. But i really think this is a strong take on the theme. Very much thematically tied gameplay!
Thanks. Noted :)
The game is very imaginative; it's fun using the number keys to move around.
Took me a while to get a hang of the controls, but otherwise it's a very cool concept/game.
QWOP for gravity, clever idea.
Tried getting a screenshot of the rocket taking off and missed haha.
In that case, I suppose you’ll have to play through the game again
Great play with the mechanics! Got a little hung up on the asteroids wondering where to push them. I think that was mainly a lack of observation on my part lol
Absolute fun. Had a little trouble orienting, but it just required my brain to think a little harder) Love it
Ok this game was super fun, the asteroids were a bit frustrating to move around but the movement system is well fleshed out i like it a lot. Having number keys also work great :)
keep it up , i would have liked to have a slider for the volume but oh well
this was really cool y’all. fun mechanic, and I really enjoyed the peaceful vibe.
Surprisingly amazing, I think adding numpad as controls would be better as you can then use 7,9,1,2 for top-left, top-right, bottom-left and bottom-right corners(might take away the challenge thought so just a suggestion see how it feels)
That’s actually a good idea. Maybe I’ll give it a go.
Loved the take on the mechanics, a really nice twist and a brainscratcher! I could see this further developed with a bunch of levels. I did get softlocked on the first asteroid level because I accidentally pushed it too close to the wall to its left and couldn’t get it to go right again.
Thanks for the feedback! I noticed this issue myself while testing. Since I couldn't find a better solution, I added the option to restart the levels. Maybe I'll actually continue developing it and find better solutions for this.