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(1 edit) (+1)

EDIT: I've just watched your youtube video and there seemed to be definitely something wrong. when i launch the game the camera doesn't follow the player, there is only one tile of the map and only one enemy.

-- ORIGINAL COMMENT --

Love the concept and the artstyle!

The idea of deciding how much light to use is nice, but it kinda felt awkward when you have to also point with the mouse to shoot. 

At first the game was crashing all the time in the embedded player, but not in standalone. I think it's the particles when the bullets hit that cause the problem. I'm not sure if i touched anything or not, but, after a few tries the particles started working in the standalone player too and made it crash as well. Not sure if the UPBGE version is at fault, what version is it made with?

The enemy has a crazy amount of health! :D

(2 edits) (+1)

Thanks a lot for commenting!

  1. The camera not following the player seems to be an internal logic nodes bug;
  2. The enemies aren't showing up because I made the mistake of sending the save file with the 'Inimigos' collection visible—if you turn it off, it'll work fine;
  3. The mouse cursor is where you aim your shots. I originally did it differently, but when jumping onto high rocks, you couldn't hit the enemies, so I decided to try a different approach :) ;
  4. I was rushing to get the game submitted, so I bumped the enemy value from '100' to '5000' and forgot to change it back :/ ;
  5. I'm using the '5.2.0 Alpha' build, and running different versions runs the risk of bugs and crashes.

Thanks for liking the concept and art style of my game! :D

I'll give it another try when i'm done with the rest of the games, i really, really liked how it looks. already thought about changing the enemies health down. now that i think about it, the problem with the crashes i might have created it myself. i changed something from 100 to 1000 thinking it was the damage from the bullets and it might have been the amount of particles? anyway, i will report back when i test again

can you tell me the date of the alpha build you're using so i can search for it on github?

I'm not having issues rendering particles, but rather with their logic if there are too many of them active in the scene
I see the grass rendering is pretty heavy, try turning off displacement in the material or straight up removing them from geometry nodes.
The UPBGE version I'm using was built on May 31, 2026