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(2 edits) (+1)

Thanks a lot for commenting!

  1. The camera not following the player seems to be an internal logic nodes bug;
  2. The enemies aren't showing up because I made the mistake of sending the save file with the 'Inimigos' collection visible—if you turn it off, it'll work fine;
  3. The mouse cursor is where you aim your shots. I originally did it differently, but when jumping onto high rocks, you couldn't hit the enemies, so I decided to try a different approach :) ;
  4. I was rushing to get the game submitted, so I bumped the enemy value from '100' to '5000' and forgot to change it back :/ ;
  5. I'm using the '5.2.0 Alpha' build, and running different versions runs the risk of bugs and crashes.

Thanks for liking the concept and art style of my game! :D

I'll give it another try when i'm done with the rest of the games, i really, really liked how it looks. already thought about changing the enemies health down. now that i think about it, the problem with the crashes i might have created it myself. i changed something from 100 to 1000 thinking it was the damage from the bullets and it might have been the amount of particles? anyway, i will report back when i test again

can you tell me the date of the alpha build you're using so i can search for it on github?

I'm not having issues rendering particles, but rather with their logic if there are too many of them active in the scene
I see the grass rendering is pretty heavy, try turning off displacement in the material or straight up removing them from geometry nodes.
The UPBGE version I'm using was built on May 31, 2026