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Voltremi's rock blaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #65 | 3.375 | 3.375 |
| Controls | #73 | 3.250 | 3.250 |
| Accessibility | #80 | 2.938 | 2.938 |
| Audio | #85 | 3.062 | 3.062 |
| Overall | #96 | 3.071 | 3.071 |
| Theme | #102 | 3.375 | 3.375 |
| Originality | #118 | 3.062 | 3.062 |
| Graphics | #142 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
Electric charge timer and the player character charges in a direction before prompted to change wher they are going
Wildcards Used
Modularity
Parts can be combined to create new items
Best If Used By
In-game resources lose value over time
Source
https://github.com/Ionescu-Florin/Voltremi-s-rock-blaster
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Very simple game. It took a while for me to understand about the blocks and tools but after that it's very easy. I liked it a lot!
This was interesting! i love the puzzles and the process of solving them here. Some in game tutorialization would be nice. There is also a slight accessibility concern with using only colors to indicate the blocks and weapon parts, but otherwise good work!
The VOD for the review is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2858435184?t=1h15m11s
Thank you for playing and linking the VOD it helped a lot to see how someone aproches the game, i will try add shapes with the keys and number of X-es on blocks to diferenciate them as well as adding a tutorial if i update the game. Thanks for the feedback!
SE is on point.
I reached a point that I am just running over tiles and not paying attention to what hammer I am having.
Otherwise I like this small mini game.
This was good fun. It's really stressful (/pos) when you get better weapons and it starts draining battery faster.
Nice and short but entertaining game :) I liked that movement mechanic that you only stop when you hit the wall, yet you can still change the direction in between. I had fun :)
I enjoyed this a lot. It took me a second to figure out what was happening but everything was really discoverable which is great! This was balanced well for a game jam too. I felt a little clever and never overwhelmed. I didn’t love the sound effects. Maybe if I could have turned the sfx down separate from the music that would have helped.
Thank you for playing ! And i admit the sfx definetly needed more work and a more detailed sound options menue would have helped with this, it's one of the corners i shouldn't have cut.
One thing done well here is that you can learn the game by playing it. For the most part you could kind of discover what everything meant without needing to have it explained. Breaking the beginning up into multiple bite sized levels that introduce the concepts gradually would really lean into that strength.
One exception is the movement: i understand how continuing to move until you hit something fits the theme a bit, but it took me a second to realize i could interrupt the movement in the middle and change my direction. I guess the number of slidey movement games I've played where that isn't the case have trained me to expect that, haha
neat little game, overall!
Glad you enjoyed, i did my best to make it intuitive as i didn't plan to add a tutorial, unfortunetly i didn't rely consider hinting to players that sliding can be interuptued as for moust of development movement was one square at a time, the semi sliding was a kind of last moment addition to make traversing the game less tedious and to tie a bit more with the jam theme.
This was a short and sweet game! Music, art, and sfx all ties together to give this a nice retro vibe that I enjoyed a lot
That was really cute. Really enjoyed how the sound effects paired with the music. Reminded me a bit of Bitrunner.
Interesting mechanic! Sometimes you really have to think about what to do to make sure you have enough energy. ^^
Glad you liked it!
This was fun. I think rather than having the energy running out like a race against the clock, you could have it so that you move one block at a time and each step uses energy, that way you have to plan out how you solve the puzzle, at the moment it does feel a bit too easy to just steam roll through as fast as possible.
You could even add tiles which recharge the players energy to help add a layer of strategy to the game.
Cool concept overall though, great work!
Thank you for playing!Originaly the batery guy would oly move one tile at a time but i though it too way too much button-mashing so i chnged it to this semy sliding way but making it so theat cahnging direction costs energy would work. Also the recharge tile are a great idee i am defenetly writing recomandations down for a V2 dx version if i get around to it. And yhea the game is easy curently the timers were a bit stricter but I decided to extend them to make up for the fact people would have to figure out the game by themselfes and i din t want it to be frustraiting. I am always greatfull for feedback and thank you for cheking my first game out !
This would be very satisfying with particles. The music and sfx reminds me of FNAF World. Nice game
I never thought of particles just considered animations but gave up as i am not really that good at it, i will definetly try to learn about them before my next jam. I am glad also that you liked the music and sfx, as i don't have a lot of composing experience and was worried the sounds effects were spamed too much and that the music was annoyng .
Lol I didn't understand much at first, yet just going around did the trick :D Maybe there needs to be some kind of danger, a reason to restart? But idk, I was able to enjoy the game with no frustration even though I didn't understand what's going on. Maybe first levels should be chill like that.
Nice game, provided food for thought too. Thanks!
Originally i had the time limits be shorter but worried that the game would be confusing allready with no tutorial despite trying to moustly explain the mechnics with color coding, the game page description and the first 2 levels beeing simple, toghether with a simple control scheem. And an actual way to lose other then runing out of time would deffinetly improve the game as there is lite impact to restarting other then having to redo the route you just did 30s ago. Thank you for the feedback!