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(1 edit)

It's a good game, I hope there will be more content in it, since after completing the storyline, there is nothing else to do.
I’m also not sure that removing the glass in Iron Lung style is a good idea; after all, this is a space game, and it’s a bit disappointing to only see its beauty while at stations.

I've only noticed three bugs throughout my time playing:
1. Sounds may occasionally disappear for no apparent reason; loading a save fixes this, but after playing for a while, the problem may reoccur.
2. Carrying boxes are unstable. If you place an item in a box and then, for example, load a save, the items will likely end up in the same place you picked them up. It also sometimes happens that items placed in a box become stuck in mid-air while being carried.
3. Robot ragdoll can do crazy things when being moved from room to room. At one point, its legs were torn off, and I noticed parts of its body floating through space. I tried to fix this by putting the corpse in the trash bin, but it almost crashed my game because apparently the trash bin tried to suck up his body parts and in the process, they went through the hull of my ship, causing the items to fly off in an unknown direction.

Totally agree with you on the content part! I also really love the game but it definitely feels a bit empty once you wrap up the storyline. Hopefully, the dev adds more events soon.

By the way, those trash bin physics sound hilarious, but I'm curious — where exactly did you find that ragdoll robot? I must have completely missed it during my playthrough!

​ ​Spoiler alert​ When I was returning from one of the missions, the task name changed to NULL REFERENCE EXCEPTION.​

At first, I thought it was a real error message, until I arrived at the base and saw hanged ​corpse of a robot​. After reloading my save (to fix the mess caused by the ragdoll on my ship), everything was back to normal.​

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Windows are back, current v0.8.9 is updated

1. I added an alarm light in the airlock and changed oxygen concentration calculation, just in case. But I still need to know how to reproduce this
2. Crates should be fixed, found a few issues
3. Ragdoll is fixed 

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Epic. Regarding the sound bug, I tried to reproduce it, and here’s what I can say.

It occurs the moment I open the door leading to the long corridor that leads to my ship. I checked this on the door at the base station. BUT, what plays an important role here is which save I loaded. The one on the docked ship or in the station’s lobby. If you load the save in the lobby, the door will cause the sounds to disappear. If you first (or after the bug occurs) load the save on the docked ship, and then the save in the lobby, the bug won’t happen. If you have any problems trying to repeat this, let me know, I can record a video or give the save files.

By the way, it’s probably worth adding a check to see whether the player has already taken the suit or not. Instead of blocking access to the capsule room if the player doesn’t have the suit. Just in case someone doesn’t want to wear the suit while walking around the base.

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I see, thank you for the details, we're investigating this issue right now, it turned out to be much more interesting 😅

I'll unlock the door after talking to the bot

Edit: sound issue should be fixed now, 4th iteration build soon