It reminds me of Wind Waker, I don't know why, but it feels like it could be in an adventurous fantasy game on nintendo 64 or gamecube ! I don't know if it was intentional or not, but maybe finding better VSTs would be good, because the composition is great, you managed to create an atmosphere and something musically great, but better instruments sounds would make it even more immersive.
Play soundtrack
Hero's Goodbye's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Match to the brief | #14 | 3.600 | 3.600 |
| Composition quality | #15 | 3.400 | 3.400 |
| Overall enjoyment | #18 | 3.067 | 3.067 |
| Overall | #18 | 3.080 | 3.080 |
| Memorability | #23 | 2.600 | 2.600 |
| Production quality | #24 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
I followed the first 3 levels of precision, meaning: it is written for the end credits of the video game; it begins nostalgic and becomes energetic; and contains a distinct melody derived from a character’s leitmotif.
I have composed it as if the game is a fantasy exploration through magical, medieval woods and settlements so I went with orchestral instrumentation. It begins with strings and woodwinds, using a slow oboe melody (the first part acting as the leitmotif) accompanied by slowly descending sus chords to create a floating, mystical atmosphere to replicate nostalgia. It uses chromaticism and seven chords to pull the melody onwards and then rises into the energetic section where I introduce unison and the brass section to make it sound triumphant and final. It finishes on the leitmotif of the main character and the full orchestra playing together as you have finally beaten the game.
URL to Streaming Service
https://www.youtube.com/@Charlie-B-music



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