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A jam submission

CloudcroftView game page

Fast paced farming sim where you inhabit a cloud
Submitted by azyraphyle — 13 hours, 13 minutes before the deadline
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Cloudcroft's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#54.4174.417
Theme#304.0834.083
Audio#383.5003.500
Accessibility#433.3333.333
Overall#533.5123.512
Fun#813.1673.167
Controls#883.0833.083
Graphics#1043.0003.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
Cloudcroft is a farming simulator where you shape the environment with lightning; as you collide with other clouds the charge builds and you may enter "storm mode".

Wildcards Used

Cutie

Add something cute

GWJ Participation Level
2

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Very original! But it would really benefit from a tutorial or gentle introduction of mechanics. It was a lot to remember, so for a long time I just kinda floated around and set things on fire :)

Developer(+1)

Thanks! I tried to stick as much as I could in the How to Play menu (which has a typo, wind is alt not tab.) A tutorial or some popup guidance would be something I’d definitely want to add if continuing to develop.

Submitted

It took me a minute to understand that I could absorb other clouds to get bigger, at which point I forgot that being too big could be a problem.
I lit everything on fire and couldn't remember how to shrink


10/10, would embody the fury of Zeus again

Submitted

There are a lot of interwoven mechanics and interactions here which I felt was very interesting to try and balance. I do think that there's a lot of information overload though since everything kind of just starts happening at once, without a smooth ramp up to get used to the different controls.

I had fun chasing down the mandrake eaters and managing my cloud size to not obliterate everything, I wasn't a big fan of managing the farm however but still a really great entry!

Submitted

Had fun for a bit the atmospher and the music are good but it kind of got kind of repetitive especialy as the firs level was verry long with no timer even if the season chainging gave a rough ideea of how far allong the level was and looked good, the fact theat ther is a large map and a zoom out mode is cool but it's kind of usless as having only one tractor means that you have to rely micromanage it's chrage and ther is litle point in focusing on any field other a large one that is close to the farm.  Also the colision on some of the border wals is a bit off and ther are no cloud sfx if you are zomed out but this may be intentional. Also the lightning  and watter are hard to really aim, like the litighting fires if ther are mandreakes nearby on them but it dosen't do anyithing, also something to use the cash like buying more tractors would make a lot of the game mesh toghether better. Overall the ideea is great and original and the game is stable, i never got any bugs or crashes, and the artsyle is coherent as well as the music beeing perfect for the feel, sorry if i nitpicked too much.

Developer (1 edit) (+1)

Thanks for the feedback! FYI the farm upgrades as you collect more revenue and eventually spawns a farmer that goes and settles a new farm with a new tractor so you will reach a point where you’re managing multiple tractors.  There are different crops that are worth different amounts and those nearest the farm are worth the least, so it's beneficial to branch out. 

Thought about adding purchase options but wasn’t sure it made sense thematically since you are the cloud not the farmer. I almost added a robotic scarecrow to chase off critters and a cow to eat the weeds but was worried about creating new bugs near the deadline.


The lightning is imprecise by design, as the risk you might ignite your own crops is intended as part of the challenge. I think if I were going to add some kind of progression system it would include cloud upgrades like making the lightning more precise; reducing the likelihood of entering storm mode; increased water capacity and speed etc. 

Submitted (1 edit)

Ok now a lot of the design chicees make a lot more sence, i guess i just didn't play theat far in to the game, just the first level and got like 1000 score. And also probably keeping the scope lower and not adding anything big last minute was the right call. Also if thear were upgrades, the intial capabilitees of the cloud should probaby be lower as you can allready do preaty much whatever you need quite fast and easaly. Alsow alsow maybe making the ubgreades need something you explore the map to find like rare cloud types could be great to put the whole game world to use or maybe adding wildfires theat get out of control if you don't deal with them. The game defenetly has a good base i just kind of think it needs more chaos with what happesn to be more interesting, it might just be me not beeing a big fan of just going for high scores though.

Submitted

Charging a cloud and get a thunderstorm is a new on. Hard to step in and get used to when first playing. I had to give it a while in order to get things going. The idea and foundation is there. The entry to the game is a bit too steep. 

Submitted(+1)

This game really makes me FEEL like a cloud 🔥

Quite fun when you get the hang of it!

Submitted(+1)

In-game how to play screen has a typo in controls, it shows tab instead of space for rain ;) Very chill game :) I had fun, very relaxing, played longer than I should :)

Submitted

What does the endgame look like? 👀 Spill some te

Submitted(+1)

very relaxing gameplay good job