Very cute game. I don't really get the point of the bigger sword, since it shrinks after some time, but it's funny
Play game
The SlimeSlayer!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #103 | 2.895 | 2.895 |
| Controls | #115 | 2.684 | 2.684 |
| Accessibility | #123 | 2.474 | 2.474 |
| Graphics | #151 | 2.368 | 2.368 |
| Overall | #153 | 2.308 | 2.308 |
| Originality | #159 | 2.211 | 2.211 |
| Theme | #159 | 2.316 | 2.316 |
| Audio | #166 | 1.211 | 1.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
There is a battery that you charge when you defeat enemies
Wildcards Used
Add something cute
Discord Username(s)
KooshiYT, Phantom, and 3 others without discord
GWJ Participation Level
1
Team Size
5
Generative AI Disclosure
Comments
seems like a cool idea, tho I cant get the sword to get bigger, no matter how many slimes I kill, the map could also get more attention but overall with some more work it will be a nice game
I really wished my bat had a wider range from the start, but after all the mouse-aiming and thinking-heavy games I've played for this jam, it was honestly really refreshing to have something very simple and easy to pick up and understand.
Cool game! I’m always terrible when it comes to needing to have good reflexes, but this was fun to play. Congrats on the first GWJ submission
Pretty tough initially, They're quite unforgiving slimes!
Good start! I liked the feeling of gathering a bunch of slimes up at once and taking a few out with a single swing. Would love to see some sound/particle effects to go along with it!
You've just reminded me that i forgot to post a credit to them on the page!
https://heltonyan.itch.io/pixelcombat
I like to use this one for prototyping, but end up sticking with them in the end product a lot. A wide variety of nice crunchy/retro sounds.
Played on touchpad initially, that felt a bit masochistic :D But with "normal" mouse pretty fun game, more difficult that I initially thought. Had fun :)
Good job! As another comment mentioned, it just takes too long to get an upgrade, which makes the game a bit too difficult when just starting out to play. I would have also liked a bit more UI design apart from Godot's default buttons, you can try out themes and styleboxes in your next project! I also made a game about charging batteries, check it out if you want to get some inspiration
I really liked the little slimes! I would have liked it if the charge on the sword was slightly shorter, because I felt like I was mostly kiting the enemies around to stay alive. High Score 105 ;)


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