Looks good. Plays well. Sounds nice. Good job. I got my butt kicked.
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How does the game fit the theme?
Everything could be a mimic- you can't even trust your own bullets.
What code and assets did you not make from scratch during the jam (if any)?
The bloom shader is modified from a gdshader tutorial.
How many people worked on the game?1
Comments
Great work! Feels fluid and challenging, can really feel a gungeon inspiration here. I may also be a fan of the theme haha. For a solo effort, there's an impressive amount of polish to everything!
The bullets can just get up and walk???? Very fun, good challenge, keeps you on your toes.
That soundtrack is real vibe!
Come see my Mimic game is you can!
love the character movement, love the music, love the feel i wanted to play. super good job! and yes i see how you interpreted the trust no one, i think even tho other ppl write it wasnt matching the theme i see it, and i think with more time you could have integrated it even more places :D
fluid mechanics for the time frame which is great. Animations are okay. could used a walking anim but low time frame can be understandable. ignore the theme mathcing as our game didnt do it either haha. The projectiles do come out too quick a little. more mechanical you couldve sign wave the bullests on some guys so it makes differentiation traveling to a point to make it more unique rather direct line path shooting which gets a littel repetitive.
This is a pretty polished game for being made in only a week, Great Job! I like the idea of your bullets becoming mimics, its a cool way to make a roguelike connect to the theme of the jam.
The start screen and cover are cool and I like how clean the game looks and plays. I only wish it had a minimap. Well done! :)







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