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How does the game fit the theme?
A.I.L.N. puts the player in a post-apocalyptic world where communication is essential for survival, but an AI being has infiltrated the communication network. As the player receives messages from survivors and other bunkers, they must determine which transmissions are genuine and which may have been manipulated by the AI.
The theme “Trust No One” is central to the game's core mechanic. Every message the player receives must be questioned and analyzed before it is relayed. Distorted frequencies, unusual signal patterns, and inconsistencies can indicate that a message has been compromised, but the player can never be completely certain. At the same time, equipment failures and security threats create legitimate problems that can look suspicious, making it difficult to distinguish between an AI attack and just plain ordinary system failures in this cruel world.
What code and assets did you not make from scratch during the jam (if any)?
Third-party SFX assets are used for this project in accordance with their respective licensing terms.
How many people worked on the game?12
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Comments
Amazing game. It's not my preferred genre (I get scared easily on this kind of games) but I can appreciate the work you put on it.
I feel a real pressure, specially on the last week (I check the last call with just 2s left). I also liked how on that last day if you stay to listen to the captain you basically run out of time. Is a interesting choice between your job and your "humanity".
I would have appreciated subtitles for all dialogues and not just the transmissions.
This game is beautiful. More people should see it.
If possible, you might want to consider removing the fullscreen button from the itch page. It would probably make it easier to use the game in fullscreen, because right now itch’s fullscreen mode prevents the fullscreen option in the game itself from working properly.
I’m looking at your project and honestly hoping that one day I’ll be able to create something this beautiful myself. Keep it up!
Amazing game! Really impressed with the visuals and voice acting. It would be so sick if this game will have live action cutscenes like in red alert haha
Really great atmosphere here and you absolutely nailed the voice acting damn! Might have to reach out for voice work on future games :)
You put a lot of care and a huge team (!) for this one. I like the idea on the paper, but playing it is difficult. The music playing in the back in an audio heavy game made it very disorienting experience. Did not love the heavy tutorials through listening to long messages. Could not find where to replay them either. Easing me into the game with clear fakes, making the tuning bigger full screen experience, having something like a trimming audio (audacity-lite style) to recognize the patterns that are off.. stuf like that would fit so well.
Played it- at first i was vv confused what the freak am i supposed to do as the tutorial just started jamming me with information, there was no prompt if i did it good or a summary if there was a certain consequences to my weekly actions. Mini games were fun i like it. Art and the whole concept is amazing, gameplay wise is great if you wouldnt mind figuring it out on ur own, and game description was accurate enough. I actually liked the game concept and the whole idea for it but it was lacking some guidance for players to know certain game mechanics. Target and Current frequency label was a bit blended so you cant see it well at first but it was easy enough. Voiceovers are amazing for this group of people working on it great lines needs more emotions and better delivery but all in all 5/5.
I enjoyed it so good job!
thank you!
This ones awesome! it's just one of those games that feels good all the way through!
thank you!
Hey I got the neutral ending after playing for some time. The vibe you guys built was really immersive and creepy. I loved the dimly lit environments and old timey music always playing. It really felt that I was about to get jumpscared at any moment but lucky I didn't see any during my playthough. The one thing that stood out was the voice acting since there were some voices that sounded so creepy and monotone that I wanted to report them regardless of the content / frequency. Good work on the jam!
Thank You!
At the start I wasn't really sure what am I supposed to be doing or looking for there... It's also a bit of a hassle of needing to hear the captain's dialogues every week because there wasn't any captions. It took me A WHILE, to see the "TARGET" and "CURRENT" words for the turning the radio signals, as well as that this is a "week and tasks" thing. But everything after that is quite understandable. And I think more of the talking was in your description rather than the game itself. It would be really helpful to have the explained mechanics stored somewhere as well, rather than keeping all in the audio message.
But that aside, really excellent artwork, the vibes are really sucked me in! The minigames were really fun too, they give the sense of completing a task under pressure. Lastly, I got the neutral ending, haha.
12 people is such an impressive number of people in a group to manage :0. Nice job!
Thank you and we appreciate the feedback!
fire game bro
Thank you!