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How does the game fit the theme?
In state of crisis you can't trust anyone
What code and assets did you not make from scratch during the jam (if any)?
All code, art, UI, and audio were created completely from scratch during the jam period.
How many people worked on the game?4
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Comments
Very nicely done. the visuals with the audio complement each other well. One change I would recommend is to add a skip to display the whole dialog line instead of waiting for the letters to be spelled out. I do see though that having it in builds tension. Regardless, it's great game. Had a lot of fun playing.
That slow build-up was actually designed to give players a moment to digest hidden strategic clues in the text! I'm so glad you enjoyed the overall experience, and thank you for taking the time to share feedback!
Visuals were nice, text was really slow. Also I died despite killing every single person that entered my building.
Thanks for playing our game! As the tutorial mentions you need to have someone in to reach a minimum amount of energy for the tower, hope this information is helpfull
Great game! I really like the visuals, audio, the overall tone of the game. It captures the theme very well. Characters are believable and the dialogues unpredictable. Only issue I got is that dialogues are unskippable, dying after 4 days and need to replay spending the same amount of time is not ideal - if you plan to fix that I'll gladly come back to it and finish it. Great work!
Really like the atmosphere and color palette in your game! The concept reminded me of No, I'm Not A Human, and it fits the theme perfectly. Despite knowing the theme, I pitied the wrong people, and lost on the 4th day ;(
The only thing is that I wish there was a function to show all text instantly on a mouse click. Also would be also cool if the tutorial was shown mid-action.
Overall, cool and atmospheric game, great work!
Thanks for playing our game!! Your feedback is noted so we can improve the game :D
one of the best games of this jam!
i see urinspiration on ‘no im not a human’. Really enjoyed this one but I have some tips:
overall amazing art and vibe, one of my favs ;)
Thanks for playing our game!! Your feedback is noted so we can improve, something we like to share with you, we understand why you want to know who killed you but we prefer to don't say it due to lack of more npcs at the moment, we hope you understand and thanks again for playing! :D
Nice game :)
i felt like the tutorial was a bit too long, but i liked the gameplay, eventhough i died quite early xD
Appreciate it! Time to outsmart the strategy and take home the win.
Not sure why my reply did not came thru the first time as I have rated this game already. Very cool came, enjoyed this alot!
Thanks for your reply.
Straight to the point take on the theme. I liked the color palette and the artstyle overall. Gave me a No I'm Not human vibes. (edit): I would like a button to accelerate or skip to the complete dialogs, anyways keep it up!
Thank you so much for playing and feedback.Treating the dialogue and clues as a careful test of wits keeps the mystery alive, and we upgrade to better version sooner!
Great Game Gave Me FNAF Vibes! Cool Visuals, SFX And Music. Loved The Art Style And Character Designs. I Thought there was a little too much dialogue however.
Thank you so much! We are glad you enjoyed the FNAF vibes and art, and we would note the suggestions and make to better upgrade version sooner!
A fun, entertaining game that stays true to the theme. Great job!
Thanks for your review
One of the best games i played here
Thanks so much for playing our game!!
i like the visuals and audio, especially the green-tinted atmosphere and distorted background music that forebodes that there is an apocalypse around. keeping a look out for people who u let in follows the theme. however, the dialogue is quite slow and i suggest that if u mouse click while theyre still talking it reveals all the text, and there should be an option to skip the intro phone call. also i dont know if this is intentional but u are not able to read the newspaper after opening it in a day (my memory is buns so i would recommend having the ability to opening it more than once in a day).
Thanks for your play and feedback. On newspaper,that is a design strategy —forcing players to rely purely on their memory from a single read makes the choices and survival stakes way more intense! We'll definitely keep that core challenge in mind while looking into ways to make the rest of the flow smoother.
I love how even when you lose you don't learn who the killer was, making the player rethink their actions and making the next run less predictable. the story and atmosphere are also excellent and fit the theme very well.
Thank you for your play and feedback! Hiding the killer's identity after a loss keeps every new run exciting and full of suspense, and we're glad you loved the atmosphere.
This game is very good and has amazing visuals and story. Fits the theme better than any other game I played so far. The only thing I didn't like is that I couldn't skip the intro dialogue and had to sit through it every time I died. I also couldn't piece together why I got killed a couple of times but maybe I really wasn't paying enough attention.
I also think the dialogue animation should be skippable and some dialogues hide themsleves regardless of whether you managed to read them and then get locked.
Thank you for your play and feedback! We valued your suggestions and will upgrade the game to better version sooner!
Really cool atmosphere. Liked the game a lot! Maybe this is just me but I did not realize the paper on the table was the newspaper lol. It would be more obvious if there was the word "News" written on it or something, but again could be just me being dumb. Good game overall!
Thanks for your review
This is a great atmosphere super awesome. Wish there was a way to skip dialogue, though.
Thanks for playing our game, the feedback is noted and I assure the future version after the jam will have the skip button. :D
Of course! If you get any time would love feedback on my game!
Definetively testing it!!
Thanks for your review
Thanks to everyone that has played the game, gaved us feedback. You guys help us become better game developers :D
(Also I would love to hear wich is your favourite character from the game) mine's morty!
Thanks!!!! :D
very good game! liked the concept a lot
Thanks a lot for playing our game :D
Very good looking game altough kinda confusing. Vibe is great tough and gameplay pleasant, would be nice to be able to fast forward dialogues :) GG
Thanks a lot for playing our game and the feedback, if you could explain what made it confusing for you it would be very usefull for our team for a future version of the game and also for us to keep growing as developers. :D
So exwpt newspapee there is no exact instructions how to identify good or bad people. This aproach could work however when dying game tells you nothing so you dont really learn, thats why I found it confusing. Goodluck on your journey!
Hey, as has been said earlier: graphics are super-great (your dithering is really cool ! and your parallax makes the game more alive), I like the music loop too, the UI is great. It's simple but it works perfectly with the atmosphere.
For the gameplay I definitely get the Papers Please vibe but like Toxinchen, I would have enjoyed some feedback on the choices I make and why I die so I can get better in the game without having to make guesses about the rules/what I missed. And getting insulted when you die without understanding why you die is very frustrating ><
Being able to accelerate/pass dialogues would be nice too since we have to re-try things when we die.
Thanks a lot for the feedback, i'm sorry about your experience, we'll take note of them for a future better version.