I got stuck in the second level for a bit with 2/3 clues telling me the same door. It would have been nice to take the risk and choose a door anyways. Ultimately was a really cool idea having to switch between first person and isometric. The art style atleast for the player kind of reminded me of runescape which was fun and kind of set a creepypasta tone with the NPC designs! Great job on this!!!
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How does the game fit the theme?
Every room gives you a handful of witnesses — a stranger, a radio, signs, marks
on the floor — and some of them are lying. You cannot tell which. The only way
through is to gather all of them and trust the pattern instead of the source.
Trusting any single one is how you die.
What code and assets did you not make from scratch during the jam (if any)?
The death and win scenes.
How many people worked on the game?6


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