Great game! I really like the visuals, audio, the overall tone of the game. It captures the theme very well. Characters are believable and the dialogues unpredictable. Only issue I got is that dialogues are unskippable, dying after 4 days and need to replay spending the same amount of time is not ideal - if you plan to fix that I'll gladly come back to it and finish it. Great work!
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How does the game fit the theme?
In state of crisis you can't trust anyone
What code and assets did you not make from scratch during the jam (if any)?
All code, art, UI, and audio were created completely from scratch during the jam period.
How many people worked on the game?4
Comments
Really like the atmosphere and color palette in your game! The concept reminded me of No, I'm Not A Human, and it fits the theme perfectly. Despite knowing the theme, I pitied the wrong people, and lost on the 4th day ;(
The only thing is that I wish there was a function to show all text instantly on a mouse click. Also would be also cool if the tutorial was shown mid-action.
Overall, cool and atmospheric game, great work!
one of the best games of this jam!
i see urinspiration on ‘no im not a human’. Really enjoyed this one but I have some tips:
- More time to read / click to scroll
- let me know at the end who was bad
overall amazing art and vibe, one of my favs ;)
Not sure why my reply did not came thru the first time as I have rated this game already. Very cool came, enjoyed this alot!
Straight to the point take on the theme. I liked the color palette and the artstyle overall. Gave me a No I'm Not human vibes. (edit): I would like a button to accelerate or skip to the complete dialogs, anyways keep it up!
Great Game Gave Me FNAF Vibes! Cool Visuals, SFX And Music. Loved The Art Style And Character Designs. I Thought there was a little too much dialogue however.
i like the visuals and audio, especially the green-tinted atmosphere and distorted background music that forebodes that there is an apocalypse around. keeping a look out for people who u let in follows the theme. however, the dialogue is quite slow and i suggest that if u mouse click while theyre still talking it reveals all the text, and there should be an option to skip the intro phone call. also i dont know if this is intentional but u are not able to read the newspaper after opening it in a day (my memory is buns so i would recommend having the ability to opening it more than once in a day).
Thanks for your play and feedback. On newspaper,that is a design strategy —forcing players to rely purely on their memory from a single read makes the choices and survival stakes way more intense! We'll definitely keep that core challenge in mind while looking into ways to make the rest of the flow smoother.
I love how even when you lose you don't learn who the killer was, making the player rethink their actions and making the next run less predictable. the story and atmosphere are also excellent and fit the theme very well.
This game is very good and has amazing visuals and story. Fits the theme better than any other game I played so far. The only thing I didn't like is that I couldn't skip the intro dialogue and had to sit through it every time I died. I also couldn't piece together why I got killed a couple of times but maybe I really wasn't paying enough attention.
I also think the dialogue animation should be skippable and some dialogues hide themsleves regardless of whether you managed to read them and then get locked.
Really cool atmosphere. Liked the game a lot! Maybe this is just me but I did not realize the paper on the table was the newspaper lol. It would be more obvious if there was the word "News" written on it or something, but again could be just me being dumb. Good game overall!
Hey, as has been said earlier: graphics are super-great (your dithering is really cool ! and your parallax makes the game more alive), I like the music loop too, the UI is great. It's simple but it works perfectly with the atmosphere.
For the gameplay I definitely get the Papers Please vibe but like Toxinchen, I would have enjoyed some feedback on the choices I make and why I die so I can get better in the game without having to make guesses about the rules/what I missed. And getting insulted when you die without understanding why you die is very frustrating ><
Being able to accelerate/pass dialogues would be nice too since we have to re-try things when we die.
great game really liked the artstyle and how it complemented the vibes the music and audio was great too







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