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A jam submission

The Goldburg MuseumView game page

Take up your new job at the historic Goldburg Museum, and Defend it from burglars using nothing but a computer terminal.
Submitted by DoubleAM — 1 hour, 23 minutes before the deadline
Rated by 36 people so far
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The Goldburg Museum's itch.io page

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How does the game fit the theme?
Without spoiling too much, there are many game mechanics that lie to you(but not always).
Also, you are employed by No One.
You can trust No One.

What code and assets did you not make from scratch during the jam (if any)?
Some sounds are from royalty free websites(namely pixabay.com). The font is VCR OSD Mono. Other than that, all art, code, and sounds were made by me or my teammate.

How many people worked on the game?
2

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

The terminal interface combined with those ASCII camera feeds creates such an unsettling, tense atmosphere!
Fantastic execution by the duo, easily one of the most atmospheric entries in the jam!

Submitted

The terminal interface combined with those ASCII camera feeds creates such an unsettling, tense atmosphere!
Fantastic execution by the duo, easily one of the most atmospheric entries in the jam!

Submitted

very cool game. Our games share some similarities (even used same old computer startup sound), so maybe I'm a bit biased 👍👍👍👍👍

Developer (1 edit) (+1)

Thanks! I played your game, and noticed that yeah... Your game is amazing too! (I rated it very highly!)

Submitted(+1)

nice work ngl also this gave a fnaf plus terminal vibe


Developer(+1)

Thanks!

Submitted(+1)

Really cool thing to have the game be mostly just text! Dont know why but both the web version and the windows heavily lagged for me (Might be from my part) - so I didnt get far - but great idea and visuals! Great job :D

Developer(+1)

Thanks! From what I have seen, the shaders can tank some devices performance. You can disable these in the options menu!

Submitted(+1)

Vibey game with amazing sound. It reminds me of those games where you have to look for anomalies. It took me a while to figure out what to do and where to click, maybe I’m just not made for these kinds of games  :_ )

Developer(+1)

Thank you! There isn't mouse support given that it is based on computer terminals. But I'm glad you enjoyed!

Submitted(+1)

cool!

Developer

Yay!

Submitted(+1)

I have to say, great job with the design, the idea is pretty cool, the visualizations using terminal is really well implemented. I wish there was a way to see the map and know about which rooms have thermal sensors, while you were in the command line, so you wouldn't have to always check the map to see which doors to close or to check if a room has thermal sensor or not. Also, I believe some of the user's input are saved in the input buffer but doesn't show it in the terminal, which makes the right command invalid and I had to write some of the commands twice because the first one was giving me errors. I really appreciate you work, Well Done.

Developer

Thanks for the feedback! I must say I don't understand what you are referring to with users input... If it's on the browser version it makes sense though, that version is severely undertested.

Submitted(+1)

The atmosphere is quite something, for sure. Nice take on the theme, also the enviroment is well builded, nice job and great entry!

Developer(+1)

Atmosphere and environment were what I was going for! Thanks!

Submitted(+1)

really love the terminal design and the gameplay, but I found the intro pretty long, specially since you have to wait for the chat to proceed instead of clicking something for going faster.  But it's a personal preference since I'm a fast reader, nothing mood wrecking or anything ^^

Great job <3

Developer

I did update NoOne to talk way faster in 1.1, but it might still be slow. I wanted it to feel like you had to wait for him to actually type out the next line, like you were actually texting him. Although this might have been a little much, I agree. But I'm glad you liked it nonetheless!

Submitted(+1)

Great game, I particularly enjoyed all the sound effects!

Personally, I found NoOne's intro a little slow, not sure whether I missed a way to read through it quicker?

Well done :)

Developer

Thanks! I did update NoOne to talk way faster in 1.1, but it might still be slow. I really like realism in certain aspects of my games, and I wanted it to feel like you had to wait for him to actually type out the next line. Although this might have been a little much, I agree.

Submitted(+1)

I liked the art style, the terminal aesthetic, and the sound design. The gameplay is very original. I think it might be a bit too much at the beginning I felt kind of lost but once I got into it, it became a really good experience.

Developer(+1)

Thanks for the feedback! I'm glad you liked it!

Submitted(+1)

图片.png I love the terminal design, that’s sick!

Developer

Thank you!

Submitted(+1)

The sound design really adds so much to the atmosphere. It's perfect!

Developer

Thank you!

Submitted(+1)

insane presentation, trulñy a game that will stick in my mind for a while, props to the sound design too, very immersive. 

Developer

Thank you so much! Immersive is what I was going for.

Submitted(+1)

i LOVE this take on fnaf like games(or atleast thats my only interaction with these type of games). it felt a little underwhelming tho(and ill prolly bite my tongue on this one cuz i havent finished the game) because i waited a few minutes for the intruder to like jumpscare me and it never happened they just got detained. Also, its really annoying to go back and forth between "map" and whatever sensors. id say, put the one line sensor commands(like thermal and stuff) at the bottom of "map" and it just replaces the word block on the bottom. Also add a clear command plz. Overall, this game stood out a lot to me.

Developer

I'm glad you liked it! I would describe the game as a mix of FNAF and Duskers. And yeah, the earlier shifts you can easily get away with doing the bare minimum... But don't let that fool you. The transitions between menus are somewhat intentionally slow to cause stress and tension(but yeah they could be faster). I also really like those ideas, I might add them after the jam. Thanks for your feedback!

Submitted(+1)

Wow, such an impressive project for 7 days! For anyone who's about to play, definitely use headphones or you'll miss out on so much! So atmospheric and creepy, and such a well-made story. 

Submitted

This is easily my favorite game so far.

Developer(+1)

Thank you! I am glad you think so highly of it.  And YES PLEASE USE HEADPHONES for your own sake, a good chunk of the game relies on it...

Submitted(+1)

Oh my gosh that ambiance is super good; the crt effect, those freaky sounds, the ascii camera art, everything. Genuinely gave me chills when I pulled up a camera and saw someone just standing and staring at it. Good job!

Developer(+1)

Thank you for the support!! The cameras had some great work put into them by my partner.

(+1)

Thanks for the kind words! (I'm DoubleAM's partner who made the cameras)

Submitted(+1)

great game, creepy, i love the audio

Developer

Thanks! I spent a lot of time on the audio to make it feel creepy.

Submitted(+1)

Really awesome game; the screen looks really cool. It's creepy as well!

Developer

Thanks, I appreciate it! I am so glad you were creeped out :D

Viewing comments 24 to 5 of 24 · Next page · Last page