A simple game with a simple concept. Certainly fun to play in the beginning, trying to get the colors right while the displayed text changes is quite hard. This does become repetitive after a while and the change of the text, as others have already mentioned, sometimes causes you to lose a life because you're in the middle of clicking on what would have been right. A few QOL improvement here and there and it could become quite a fun game to play when bored and when you want to challenge yourself.
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Turn Off The Lie's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #604 | 3.467 | 3.467 |
| Innovation | #639 | 3.067 | 3.067 |
| Gameplay | #793 | 2.867 | 2.867 |
| Enjoyment | #857 | 2.967 | 2.967 |
| Overall | #872 | 2.961 | 2.961 |
| Theme | #886 | 3.100 | 3.100 |
| Audio | #1245 | 2.300 | 2.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It takes the theme "Trust no one" literally by making the player doubt their own eyes. Based on the Stroop effect, the game throws conflicting visual information at the player (e.g., the word "RED" painted in Green on a Blue screen). It forced the player to constantly question the information given by the environment, embodying total distrust.
What code and assets did you not make from scratch during the jam (if any)?
I downloaded 3D models and sound effects from free asset stores and open libraries (such as Sketchfab, Kenney, or Freesound). The core gameplay code, the Stroop effect logic, and the level design were created entirely from scratch during the jam.
How many people worked on the game?1




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